I want to reduce or understand why a completely empty baseplate in Roblox Studio is using ** ~3.3–3.5 GB of memory**, even when there are no assets, scripts, or plugins active.
I’ve noticed that even in a brand new baseplate experience, my memory usage is extremely high. I originally thought this was only happening in a large project I’m working on, but this same issue occurs even in empty places.
Here’s what I’m seeing:
Memory usage: 3.3–3.5 GB
CoreMemory: default: 1.4 GB
PlaceMemory: 1.2 GB
UntrackedMemory: 750 MB
This place has Plugins disabled, no terrain, no scripts, and no models.
Despite all of this, I still get high memory usage from Core and Untracked memory categories.
I’m using the latest version of Roblox Studio.
This isn’t caused by my own content, it’s reproducible in fresh projects.
My suspicion is that this memory usage is coming from the CoreGui system (Roact/Rodux modules, analytics, default systems) or Roblox’s built-in telemetry and editor tools from Roblox’s latest update.
I don’t know if this is just a Studio thing or if it affects published games and players as well.
So My Questions Are:
Is this normal behavior for Studio?
Will this same memory usage carry over to live gameplay?
Is there a way to optimize or reduce the baseline memory footprint of Roblox Studio?
Should I be concerned about this type of high memory usage performance when I haven’t even added content yet?
Is there any fix or way to lower this memory usage.
Thanks in advance for any help or clarification. If I’m missing something obvious, I’d love to know. I just want to make sure I’m not overlooking a setting or misunderstanding how memory usage is calculated in Studio.
Keep in mind that memory is highly dependent on target device.
If you only have 2GB RAM available, roblox will only use up to that (actually much less).
If you want to see accurate server memory run from the roblox client and use the F9 menu. For client memory similar, but for accurate results it’s necessary to run on the actual target device.