amazing
One issue though, when wearing layered clothes (i believe) my avatar’s head looks… fat? Here’s a closer look with the classic head.
The blocky things seem to have been forced to the new “modernized” “blocky” avatars. Please make this optional.
The shoes also look weird, like something a flat earther would draw for a concept of a round earth.
There’s also a lot of clipping through body parts.
Woah! this looks sick!!! cannot wait til we have layered clothing items in the avatar shop.
This is a great update. Might try making some layered clothing myself. good job roblox.
I can only imagine how one learns to do something like this. I would love to start designing characters with this feature, but I only have so much confidence in my ability to do something like this right. As I have learned when experimenting with mesh skinning, meshes are not the same in Roblox as they are in Blender.
Here’s hoping someone makes a tutorial on this sooner or later.
Correct! And as I stated in an earlier post, if you want to make an R15 rig look and feel like an R6 rig, you can just choose to not animate any of the extra joints (elbows/knees/wrists/ankles/etc). Doing this will keep the “classic” Roblox aesthetic while also granting you access to:
There’s zero downside to using R15 even if you want the classic aesthetic because you can simply opt-out of using the more realistic features. That’s why Roblox is not going to waste time supporting all these features for R6: there’d simply be no point.
The only two downsides I can think of are the strange “feet” and “hands” that clip if you animate them poorly and that it’s harder to animate with the greater amount of joints.
Sorry about the misunderstanding. It just looked like you were throwing R6 under a bus.
um, you can actually still used layered clothing with R6 you know, after all roblox is a game engine i’m sure roblox has made sure 3D layered clothing can be applicable on just about ANYTHING
No you cannot. R6 rigs do not support any of the new avatar features. This is nothing new. I don’t know what gave you the idea that they did. Mesh deformation is a REQUIREMENT for layered clothing to work, and R6 will literally never support that.
oh i don’t mean in catalog, i meant in your own game in studio, the skinned mesh system itself is easily supportable for R6 so long as you replace/add onto the default 6 limbs with mesh versions to allow for clothing to wrap
nothing’s stopping a developer on roblox studio from being able to support it if they want to
Alright, it’s just that I (and I’m confident others) have felt a bit lost on how skinned meshes work, and to release a feature on top of it makes it feel like I’m falling even further behind.
Seems like the only ones who are able to try these new features are those that are willing to pull their hair out trying to make it work. I already spent two stressful weeks in the past figuring out just how the regular R15 Avatar Importer works because the Developer Hub page on it leaves out crucial information or assumes that you know certain things. This is a pattern I’ve noticed with a lot of documentation.
Not everyone is going to have it so easily “click” on how these features work or go together. Even if they view example places, it may not be obvious how they get to that point.
It’s definitely a big leap, and it’s clearly got potential, but I’m not sure about how much consideration has gone into the typical Roblox creator, i.e. I’m fairly sure most people are not particularly adept at 3D-modelling creases into a sleeve with Blender.
In my opinion, I think mixing the new and old might be good, like having a few basic 3D items sold by, for example, Roblox, which can be “expanded” by having retextures by other designers for sale, that can be applied to it. If the first purchase is a 3D hoodie for 50 robux, then someone buys 5 textures for 10 robux, it doubles its economic value: the potential for a royalty to the original 3D modeller, variety/choice for players, and an easily accessible means for many more designers (like there is currently).
Here’s a mockup and scope that mixing old and new could appeal to.
TL;DR
Looks interesting, possibly limited suppliers, good potential. There are still a lot more R6/R15 around that Rthro. Maybe making retextures an official thing could be something to look into.