We will look at the attachments and the skirt fitting on your bundle. We will reach out to you for further info if needed.
Yes. The in-game avatar editor with the set of sample layered clothing items from the catalog provide a peek into what should be expected of the Platform Avatar Editor / Catalog for all players.
3D layered clothing will work on all Catalog bodies as well as the default blocky. Non-catalog in-game bodies would need to be remastered with ācage meshesā in order to support layered clothing.
This particular release is a Studio Beta. So, layered clothing will not work in the Player Client yet. But soon enough (in the next few weeks), we would enable games to publish to the Player Client. Stay tuned!
Awesome! Iām hoping to see this when it gets released.
The technology has been evolving quite significantly to support layered clothing and facial animation and we will be adding more documentation on Skinned Meshes soon.
amazing
One issue though, when wearing layered clothes (i believe) my avatarās head looksā¦ fat? Hereās a closer look with the classic head.
The blocky things seem to have been forced to the new āmodernizedā āblockyā avatars. Please make this optional.
The shoes also look weird, like something a flat earther would draw for a concept of a round earth.
Thereās also a lot of clipping through body parts.
Woah! this looks sick!!! cannot wait til we have layered clothing items in the avatar shop.
This is a great update. Might try making some layered clothing myself. good job roblox.
I can only imagine how one learns to do something like this. I would love to start designing characters with this feature, but I only have so much confidence in my ability to do something like this right. As I have learned when experimenting with mesh skinning, meshes are not the same in Roblox as they are in Blender.
Hereās hoping someone makes a tutorial on this sooner or later.
You literally posted a screenshot of an R15 rig, proving my point.
Literally just do this? I honestly canāt tell if youāre trolling.
Ah, I didnāt know that was R15 LOL
R6 = 6 joints
R15 = 15 joints
Technically speaking, R6 doesnāt have an aesthetic. Itās just defined by how many joints the rig has.
This is still R6
Correct! And as I stated in an earlier post, if you want to make an R15 rig look and feel like an R6 rig, you can just choose to not animate any of the extra joints (elbows/knees/wrists/ankles/etc). Doing this will keep the āclassicā Roblox aesthetic while also granting you access to:
Thereās zero downside to using R15 even if you want the classic aesthetic because you can simply opt-out of using the more realistic features. Thatās why Roblox is not going to waste time supporting all these features for R6: thereād simply be no point.
Thi best update im wating for Shirt and pant
Oh! Now thatās smart.
The only two downsides I can think of are the strange āfeetā and āhandsā that clip if you animate them poorly and that itās harder to animate with the greater amount of joints.
Sorry about the misunderstanding. It just looked like you were throwing R6 under a bus.
I have a question!
Will Layered clothing come to the catalog? And when will it be available to the catalog? (At least an Estimate).
And if you donāt like the extra visible joints Iām sure Dogu15 and other S15 rigs will update the rig to work properly with Cage Deformation
Although we will have to wait till he makes the WireFrame I think it is called for the rig
Very nice but it looks like all torsos are not updated to fit with clothes !
My rectangular torso can be seen through the jacket!
um, you can actually still used layered clothing with R6 you know, after all roblox is a game engine iām sure roblox has made sure 3D layered clothing can be applicable on just about ANYTHING
No you cannot. R6 rigs do not support any of the new avatar features. This is nothing new. I donāt know what gave you the idea that they did. Mesh deformation is a REQUIREMENT for layered clothing to work, and R6 will literally never support that.