Thanks you
I really like the idea. Good job!
I figured this out, the builds are indeed deployed separately. For those of you familiar with Roblox’s version compatibility API, the 32-bit version uses WindowsStudio
for its binaryType, while the 64-bit version uses WindowsStudio64
.
Admittedly the use cases for this API are pretty narrow, so I’m not really sure if its worth mentioning here lol.
I have the same thing.
I have Win 10 Pro 64bit installed, what’s going on?
I also have that Win32
This is a bug. If you go to “About Roblox Studio” tab, it shows that you got the 64-bit version. I described it here.
This is not a bug, this is just an identifier for the OS… I believe Windows hasn’t changed this for backwards compatibility. The same thing shows up in a lot of things (e.g. node js)
Bug or not, always worth a mention I guess…
Oh, *doh.
Cheers mate. =)
Sweet! Thanks a lot for this update.
This is not a bug. This is just the Platform API, and not an identifier for being 32-bit or 64-bit.
Thank you very much no more crashing for me (hopefully)
For some reason after updating, when I try to Play Solo, the client will crash. Not sure why, there isn’t a crash report, I just have to not test my games this way.
It happens only occasionally for me now; try logging out of studio and logging back in, or updating all your plugins.
I’ve done all of those things, I’ve even reinstalled ROBLOX Studio. Still, I crash almost instantly after pressing Play Solo. I also went and cleared some ROBLOX Files (Previously Saved Places). Still, no change.
Huzzah, less crashes! No longer are the days of me losing work!
Huh. Did you have a script window open when you tested?
Quick question for all who experience creches;
What is your C: drive (SSD, hdd, m2?)
How much space is left on the drive?
What is your OS?
How much ram?
I’ve been waiting a long, long time for this!
Thanks!
Now we just need a 64 bit game client!