Hey, I thought I’d show off something cool I made with scripting here using Tweening:
I’m a scripter trying to improve so if you have any other unique ideas similar to this you can put them down here. I have not tried replicating this into players but I would be able to if I should do it.
EDIT: I have created a player version! It is slightly more buggy than a NPC would be though but you can hardly notice it. I know it’d probably look better with forcefields not being placed in the character after death but I kept it here.
I just record it when the player dies since when the Humanoid dies, their body parts haven’t fallen yet. I record it in a table. I also account for if the player dies in some way where their body parts aren’t there anymore, such as falling in the void.
You could record it every so and so seconds but I found that it creates a flaw where the CFrames recorded can be the dead body parts’ CFrames just if the player dies fast enough a lot.
The character’s body parts have no parent when you fall into the void. If you ever try to get HumanoidRootPart as it’s one of the most important body parts of a character (Humanoid even has a property for it named RootPart) and you fall into the void while doing so, it will error because it’s nil. I however notice that Humanoid and the model itself stays though.
For open source code, I’ll think about it if people really want it.
Your model looks very cool, the dummy you made can be also used as a boss level type of NPC if your going to fight it as an enemy.
Take this for example, if this dummy can reverse the fate of death, it maybe also used as a zombie boss because your dummy looks very unique and this will really make it for users to defeat this dummy if your going to use this as a boss in a zombie game, this is totally recommendable for that type of game.
Thank you, I have many ideas for types of abilities like these, I have definitely thought of your idea except without a zombie, just a insanely hard boss to fight.