can I remove the mobile buttons?? because they are annoying
I would just say go to the stuffâs positions and move them so far no screen will display them. Deleting them will break the system.
Is there a way to toggle between first an third Person or a similar system that is capable of doing it? Maybe a modded version of ACS?
well it didnt but thanks for the help I got a person to remove them
You already have your answer; sorry I could not have been of assistance.
Why is the recoil and aiming animation tied to the FPS?
is there a way to fix this issue?
You would take the update of the viewmodel (if that is what youâre referring too, I barely read the post), and multiply that by the deltaTime that RenderStepped provides. deltaTime is used to compensate for random jumps, and you usually multiply any calculations dependent on the frames to that. I havenât worked with viewmodels too much, but I do know this is a way of resolving that.
Wikipedia gives a relatively good explanation as to why itâs very important to use these calculations:
im not really familiar with the gun engine so do u know where to look to change it?
Unfortunately the model appears to be content deleted, and I do not have a copy of the system. Youâll need to locate a RenderStepped event that updates the actual viewmodel arms you see in first person. Whatever calculations theyâre using for bobbing, swaying, recoil, etc. Need to all be multiplied by deltaTime to compensate for lack of FPS, or too much FPS.
Usually said calculation would similar to this:
local function Update_Viewmodel(deltaTime: number)
-- // This is just demo code and won't be what it actually looks like, but something like this
Part.CFrame *= CFrame.new(0, 5 * deltaTime * 60, 0) -- Replace 60 with the target FPS. 60 is usually the default
end
I havenât really worked with deltaTimes before so this could be a little incorrect, but it goes somewhat like that. Iâd recommend asking someone more experienced than me
Is there a way for it to work if you have a StarterCharacter in StarterPlayer? Like this,
Iâm using a Avatar and naming it StarterCharacter in StarterPlayer. You can see that I equipped the USPpistol, but nothing is showing. I am also unable to crouch or prone. I can only do the default movement, like the Roblox jump, climb, and walk. Is there any way of fixing this?
def not the best gun system LOL!
I hate this overusing BindAction() as it breaks game and leave no keys to functions
sorry, where can i find acs as the link is down
Link isnt here, where can I get it? If anyone still has it can you PM it to me?
Found the RBXL file on another post, Its the latest version but its on the legacy post as an RBXL file
acs2.0.1.rbxl (1.0 MB)
in ACS 1.7.5 how can i add a vignette when aiming?
itâs r6 only, you need a r6 avatar or startercharacter
It was on
That might be the one you found.
I had fiddled with the scripting and was going between r6 and R15. The photo I showed you was R6. I found out the StarterCharacter (which was from the avatar editor) had missing parts to it like I think a Root part. Itâs fixed now after your request so thanks!
Edit: nevermind, the photo i showed you was r15. But I did use r6.
Hey, please refer to the link provided below.
https://devforum.roblox.com/t/advanced-combat-system-official-releases/1498153?u=v_brr