Hello everyone!
At the moment, it is currently impossible to have a SelectionBox
element inside parts to outline a Wedge
or Cylinder
when adding outlines to those specific parts when making a statue for a defense game as an outline or maybe an outline building/structure inside studio for anything, basically.
Along with my opening statement, I’m not quite sure with Roblox to have ever considered adding this to the Engine or if it was here before but deprecated for some unknown reason
Anywho, the only Selection
properties/elements that Roblox has given to us by default for many years now are SelectionBox
, SelectionSphere
, and SurfaceSelection
. When you apply one of these onto the Wedge
or Cylinder
part it creates an outline but not an actual “outline” along the lines of the parts.
^ Below me is an image of using SelectionBox
and SelectionSphere
with all 4 main parts:
Why is this important? Well since having new elements/properties like SelectionWedge
or SelectionCylinder
would make things easier for most developers who use this kind of element for building or other situations like for me, an eye-catching notice to show users that this is something you must protect and watch for.
Why not just use SelectionBox
as a replacement instead of waiting for SelectionWedge
? For me, it doesn’t outline the entire cylinder or wedge from X
, Y
, and Z
fully as it measures by studs from X
, Y
and Z
instead of outlining all the lines on a wedge or cylinder. Yes a cylinder doesn’t have lines but giving that SelectionSphere
is going to be similar to SelectionCylinder
as it would behave the same for both.
If Roblox is able to address this feature, it would improve my development a lot because I can have more varieties of parts that Roblox gives us at default to outline and customize through scripts for players to recognize like in my game, a statue would have an outline for all the parts to recognize that this is something they need to protect/guard in-game.
SelectionCylinder
: Outlines the whole cylinder and behaves like a cylinder being outlined fully.
SelectionWedge
: Same as above but outlines the slant of the wedge as well.
So, what are your thoughts on having SelectionWedge
and SelectionCylinder
become an element?