Currently, we only have SelectionBox and SelectionSphere, and these were sufficient in the past. But now, as ROBLOX moves forward allowing us to upload meshes and with the new R15-Rigs, we're trying to move away from the "blocky" feel but still maintain it slightly.
Anyways, I am suggesting a new SelectionObject, one that follows the rendered outline of an object.
Example without suggested new selectionobject:
Example SurfaceTransparency = 1:
Example SurfaceTransparency = 1, bigger OutlineSize:
Example SurfaceTransparency = .5:
Example SurfaceTransparency = .5 OutlineSize = 0:
AlwaysOnTop property would be a very nice and desired bonus property.
This would look much better in games than having a square selection around an object that is nowhere near the shape of a cuboid: