Adjusting the Color3 of a MeshPart Texture

The SpecialMesh has the Mesh and Texture of the original MeshPart, the SpecialMesh being parented to a Part.

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The same way SurfaceAppearances do. You parent the SpecialMesh to a Part. The Part gives collision, while the SpecialMesh gives visual data. The only issue is that they are half deprecated. There are a bunch of features unavailable to MeshParts like color manipulation in this topic, or the ability to easily load them during gameplay using an assetid. The same way SpecialMeshes lack lots of new features like not having any collision data and I don’t think SurfaceAppearances work on them (need to update studio to check).

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In your first post, you mentioned putting the SpecialMesh into the Meshpart and it will maintain proper collisions which Im assuming you meant that it keeps the collisions of the Meshpart. Attached is a picture of the set up. But for me, nothing happens. Is this what you are talking about?

OK, I tested it. SpecialMeshes sadly don’t work with MeshParts.

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Why on earth is this still a problem? 2008 called, they want their basic game development feature back.

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Roblox acknowledged this feature request in another thread, hopefully more info comes soon.

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This is my second day looking at MeshParts. Honestly, feeling a bit dumb here. Why can’t we just change the MeshPart’s color? I’m clearly missing the use case. I have an axe. It is white. I change the MeshPart’s color. Now, it is a red axe.

-Just trying to understand better.
Thanks

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Let’s not forget to add this to PBR as well!

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I hope for an eventual unity between Decals, Textures, and SurfaceAppearance. They all seem to have their own quirks and use cases and it would be nice to finally condense them into one object.

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I agree, unification of properties between everything would be great. I’m still constantly held back by the limited texture options MeshParts have! Adding Color3 would be a big help.

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Roblox please do something about this, why are only meshparts ignored when all the other types of material tools like decals and textures are praised? It really doesn’t make sense and it’s driving me crazy.

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You can do this already with transparent textures and surface apperance I’m pretty sure

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i just realized this is 6 yrs old woops

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Another bump!
I need this for clothing for my custom character.

One of the many reasons why Roblox is not treated as a viable game engine. You’d think they’d address this after six years but nope!

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bumping, add this already @Roblox no reason at all this shouldn’t be a feature

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Bump, how on earth has this not been implemented yet since all these years ?
Roblox looks to force us to us MeshParts over SpecialMesh, but they haven’t even given us the possibility to change the color ? smh.

Something I also liked with SpecialMesh over MeshPart is the possibility to make the collision different from the visual using Scale and Offset properties, it would be great to have this on MeshParts too.

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Checking in after 7 years and it’s not added yet, this would make development so much easier!!!

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You’ll be able to achieve this effect using a combination of mesh parts and editable meshes, when editable meshes release:

I am aware of the above reply, but I would still really like to see this functionality come to meshparts and surface appearance as properties

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There is currently a pending release that should add this functionality to SurfaceAppearance

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