Let’s not forget to add this to PBR as well!
I hope for an eventual unity between Decals, Textures, and SurfaceAppearance. They all seem to have their own quirks and use cases and it would be nice to finally condense them into one object.
I agree, unification of properties between everything would be great. I’m still constantly held back by the limited texture options MeshParts have! Adding Color3 would be a big help.
Roblox please do something about this, why are only meshparts ignored when all the other types of material tools like decals and textures are praised? It really doesn’t make sense and it’s driving me crazy.
You can do this already with transparent textures and surface apperance I’m pretty sure
i just realized this is 6 yrs old woops
Another bump!
I need this for clothing for my custom character.
One of the many reasons why Roblox is not treated as a viable game engine. You’d think they’d address this after six years but nope!
Bump, how on earth has this not been implemented yet since all these years ?
Roblox looks to force us to us MeshParts over SpecialMesh, but they haven’t even given us the possibility to change the color ? smh.
Something I also liked with SpecialMesh over MeshPart is the possibility to make the collision different from the visual using Scale and Offset properties, it would be great to have this on MeshParts too.
Checking in after 7 years and it’s not added yet, this would make development so much easier!!!
You’ll be able to achieve this effect using a combination of mesh parts and editable meshes, when editable meshes release:
I am aware of the above reply, but I would still really like to see this functionality come to meshparts and surface appearance as properties
so many instances are missing color properties…
mesh textures, surfaceappearance, sunrays, etc.
This doesn’t help, we need a system just like the CrackedLava material has on Roblox, where only some parts can be coloured.
This is already doable with a surface appearance. Basically you can make the area that you want to tint, slightly transparent. Then change the color of the part and that area will be using the parts color!
(This only works with the “Overlay” AlphaMode.)
I’ve never had this work, every time I tried this the transparent area would remain the same colour, is this a new feature?
maybe you are finding: Using Alpha Masks in Color Maps to Customize/Tint Base Colors - Resources / Roblox Staff - Developer Forum | Roblox
Honestly just needs the UsePartColor property that Unions have. This would legit fix everything.
This feature is still needed. My game has a system where you can insert accessories from the catalog by their IDs, and I would really like to add the ability for users to recolor the textures of them.
The addition of the Color property of SurfaceAppearances does not solve my issue, unfortunately. In my case, adjusting the color of accessories is still impossible since I am inserting them into the game at runtime. I am unable to place a SurfaceAppearance into each accessory when it is inserted and set its ColorMap property to the original texture because SurfaceAppearances do not allow you to change its texture at runtime.
The only solution here would be to force all accessories to include SurfaceAppearances (potentially game-breaking for some experiences and difficult), allow SurfaceAppearance textures to be set at runtime (assuming there’s no engine compatibility issues), or simply add the Color3 property to MeshParts.