Allow Meshes in Attachments

Being able to put a mesh straight inside an attachment would be nothing short of a dream come true!
Armors, hats, etc. would not cost anything to wear while at the same time allow custom cframing without the tidious welding methods.

Suggestion:
I suggest Attachment will render the mesh that is placed in them.

13 Likes

Wouldn’t the new WeldConstraint kind of accomplish this?

Edit: Actually nope. It sounds like you basically want a type of weld that uses the child as a Part1

This is much more than just that.
Its a uncollideable, untouchable, unhittable by all rays, non weight, no size attachment object that displays a mesh.

EDIT: Lol I’m so tired I just saw this topic and thought: Gee what a great suggestion! -Clicked it and realized I made this 2 hours ago.

1 Like

I think my non-physics part is a better solution to this problem. A part type with absolutely no physics

3 Likes

I’d like to bump this since it’s an epic request.
I mean light and particles already does this, why shouldnt meshes?