Any future (awesome) updates they have for us next year & beyond… won’t work on the current (soon old) UI. That’s what they have been telling us.
Just like Windows XP & Vista … there is no more support - the same is happening with Studio.
Yeah… we don’t like change … but I am sure it will be much for the better.
I myself will wait for the proper release - current works for me - future looks better.
This looks amazing! I find myself jumping through tabs a lot, this should reduce this quite a bit. One question: will plugins be able to create their own ribbon tabs? I’m picturing what plugins with lots of controls like Moon Animator could do with an entire tab.
While this sounds nice, it’s unreasonable to expect the team to backport all their features to an old UI that uses an entirely different framework from the new one. I agree that the next-gen UI can use a little work, especially when it comes to space usage, but I have faith that it will get better over time, as it is still in beta.
These buttons need to be fixed. If I click on one of the red dots, the button does not activate. If a user clicks on one of those red spots they are 100% intending on pressing the button. The size of the hitbox needs to include the text + padding
I hope someday we can have custom properties of an object just like in unreal or unity where we can just write:
[SerializeField]
local coins = 10
and this variable will be visible in the properties window.
I know we can do this with attributes. But maybe another feature for attributes?
or maybe just add more attribute types like supporting arrays or dictionaries! that will be powerful!