Last year was a rough year. Although I may have retired from development work on the site, I didn’t want to leave the community of friends that I had grown alongside for over 6 years. Without games to work on- nor the desire to make them- I resorted to handling marketing for games, such as Blockplex (
which unfortunately was canned) and writing articles to help other developers on the site. Although I do not have much to show from last year, I’d like to present to you all some of my favorites writings.
The following article contains advice taken from a question I prompted on Monday November 19th, 2018 titled “
Struggling With Development Fatigue: How Can I Break It?”.
That post goes more in depth into my own personal struggle with development fatigue and is worth the read if you are willing to spend more time reading into my personal fight. However, if you are more interested in hearing the major responses summed up along with personal research on the topic, it would be in your better interest…
TABLE OF CONTENTS
The Importance of Creating Connections
Being a Man and Asking For Help and Guidance
Conclusion + Where To Start
TL;DR (“Too long; didn’t read”. An old saying from ATR.)
Before I begin, I’d like to introduce myself. As some of you know, my name is LuckyTux. I am in no way shape or form the greatest Roblox developer. Don’t let the bloxy fool you: I’m the shortest giant. Now, what does that even mean? In layman’s terms, I’m the worst of the best. I’m a jack of…
If I’m being honest here, I’m shocked nobody else has done this yet and, believe me, I checked.
What is Low Poly?
In Roblox, polygons play a major factor to game speed. For the manpower of most PCs, including mine, polygons affect gameplay and an excess of them can create major lag. Games with huge polygon counts hurt. But how can we as devs counter this to make our games easier to play for our players to make them stay later? That’s where low poly builds come in. You’ve seen them. Nice, neat,…
I hope you all enjoy my articles!