An update on Live Ops

Personally I think that Live-Ops has potential, but they’re need to be changes on how Roblox implements it… First of all, most players (On Roblox) won’t play events that won’t reward them… Secondly, it’s not enticing to the player-base most of the Roblox community hates Live-Ops… That’s why it’s best for Roblox to put it on hold for awhile

Roblox pulls the trigger entirely too soon when it comes to big changes like these. One day we’re told there will be themed events each month, then no events at all, then live ops. It’s hard to have a game ready for these programs months in advance when the program in question might not exist in the near future.

I know it’s tough maintaining things like live ops, and I really appreciate the time that goes into planning these features. I’m sure whatever is replacing it will be better.

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I disagree with live OPs being a challenge, I’m not entirely sure who is in charge of going through the selection process however if it’s staff that are forced to do tedious work than of course they’ll do the bare minimum.

This program needs unbiased and passionate people behind it for the best results. Roblox isn’t a small start up, they’re more than capable of scouting suitable applicants for the job. The process is self explanatory you correct the flaws in the present system than you assign strict guidelines to be enforced.

If the majority had the decency to not abuse every ounce of trust Roblox bestows upon us than I wouldn’t oppose this suggestion. Without any limitations in place, anything that’ll grab a players attention would be considered rewardable because we’ve already seen this behavior on how achievements are handed out throughout the community. Who thought visiting a place or meeting a creator was considered an achievement? The same group of people that’ll flood players inventory with poorly designed garbage. What I’ve learned from UGC is how there’s a vast majority that cannot create above an amateur level or they simply don’t care enough to put forth any effort. Why bother caring when you can make money because clearly that’s what the majority of developers value.

It upsets me further when they’re self aware of what they’re doing than have the audacity to complain after the damage has already been done.

at least they admitted it eventually

i very also hope that events return i also hope that the badges will be upgrade able to add shirts pants or ugc items to it!

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Incomplete idea in the linked post, so I’ll put it here:

I predicted that live ops could have integration with the ugc catalog, with players making hats or shirts or pants as rewards, similar to the events of which we used to have. So, in conclusion, could this revamp give us an event-like integration of ugc items the creator has made with live ops featured games?

Been with the site over a decade; rarely notice live ops. Singular button leads you there, afaik it never changes image so there’s nothing ‘new’ on the page. Similar to the blog posts, used to love seeing a new one was posted, but now there’s no way of telling there’s an update without already reading the blog. This could’ve worked with the prior landing page.

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I don’t think I’ll miss this anyways. I only played games featured on it once or twice in the beginning of the Live Ops program and never saw the appeal to it. I checked later on in the program without playing the games, and there were at highest 300 players.

These Live Ops have never appealed to me at all to be honest, and feel like a major downgrade to the much popular events that were on the platform beforehand.

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Didn’t expect this to come but it makes sense why its on hold. In my take in Live Ops it never got any attention on the website considering it was just on the events page and most users just didn’t care what new games were on it. What Live Ops needs is for the developers to get access to UGC so developers can promote to there game alot easier and it will bring in more players to there game.

As a player, I never paid attention to Live Ops. I’d often forget it was even there, as it’s under all the essential pathways, and the even bigger Upgrade Now button, which further shoves the Event section under. I recently asked a lot of members in a group I’m in, as well as my own, and most said that they don’t even look down that far and were unaware that Live Ops was a thing, especially since many of the games on there were front page already.

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Yeah, i really wouldn’t want players to earn hats just by visiting a game for a minute tbh. But the UGC program will most likely have strict guidelines that’ll probably make stuff like that rule-breaking.

Having players earn over 20 UGC hats from badge walker games or anything else like that is definitely an issue Roblox thinks about.

So, it’s very likely they’ll have a strong restriction in place when the program has a beta launch. Since the whole catalog would be worthless if it didnt.

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Really hope that we can get free prizes like events with live ops! It will make players actually check out live ops and probably try out the games themselves.

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Yea, it is the same for me! :wink:

I believe featuring games on the front page is a much better way to bring players as of right now.
I think the problem with the event page is that it isn’t getting enough visits. When my game was featured in the events, I told some people that my game was featured there and they didn’t even know what it was…

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What if events made a return but were controlled by the community in terms of development. It could tie in with the UGC hats or something cool like that. Like if they submitted a request to host an event or something like that and it gets approved or denied.

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In all honesty, I would prefer the whole thing didn’t come back. The entire thing wasn’t really good at all and they don’t have an incentive, the players also won’t be scrolling down to click it every Thursday and would just ignore it since it’s barely even visible, but if it’s going to return in a big way then I hope it’s done in a better fashion. Because a lot of the players really want events and can almost 100% agree that sure, events are kind of old but people still like it and it gave games more attention rather than live ops.

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Hopefully when Live Ops returns, game creators could be allowed to upload their own UGC accessories (verified by Roblox) that players could earn within their games, as with events, players could receive free hats from playing games. In the LiveOps application, the game creator could place their UGC accessory within their application. On top of allowing LiveOps become a notable replacement for events, this could also help to branch out the UGC program in a responsible manner.

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I think what y’all can do to improve Live Ops is allow the game creators to attach their own created items such as hats, clothes, etc. to a badge and if a user gets that badge, they can get that item.

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Honestly, id say bring back events, yeah i guess they´re outdated, but the community misses it so much then i guess we should bring it back, maybe put UGC items alongside Roblox items, if my opinion makes any sense.

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Honestly i cant find any way to fix or why should live ops exist, in first place the concept is an 10/10 giving newbie developers a way to boost their games, but the execution -1/10 the “prizes” that the game gives are worthless because players dont want a badge that just stay in their inventory they want something that they can show to everyone at any time like hats (this could be solved by letting devepolers put ugc prizes in their game) or in some esenarios just playing an normal part of the game like in Koala cafe.

From all of this the only answer i can find is to bring back events and seasonal events
P.S: Sorry if i have poor grammar im not english native

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It would be nice to know when the Live ops will return. It would be nice has MYO Frozen yogurt reached its most played during the 2 weeks we had. The rating was thru the roof. Making 700k+ in just that 2 week along with boosted player amount from everyday min of 15 players to filling up a max server of 200 players. I would honestly do it again.