I’m assuming any client errors will appear in this analytics section.
I’m not sure how Roblox would prevent exploit scripts from spamming invalid errors and warnings, flooding the analytics with useless data, unless they somehow noted which scripts are a part of the game itself then didn’t show any errors that weren’t written by those scripts.
They probably should filter which scripts are allowed to add their outputted warnings and errors here (basically ignoring everything in CoreGui, since that’s also where exploiters place their scripts). Otherwise, is an exploiter intentionally makes a lot of errors about invalid animations appear, they could send any message “to the developers”, or make them think that their experience isn’t programmed well.
If I made an experience that a lot of people “experienced”, I know I wouldn’t appreciate exploiters basically sending me messages through errors, cluttering my error log with junk, when I’d rather see real errors that I could try fixing.
Edit: I just experimented and found that errors written by exploits do not appear in analytics, so I don’t think I need to be afraid of them messing up my error logs.