As a Roblox developer, it is currently too hard to …
It is impossible to animate Scale and its one of the main animation tool of all other engine.
If Roblox is able to address this issue, it would improve my development experience because …
It would enable a lot of cool possibility, even of the Collision doesnt support it. There is a TON of very cool stylised animation that would benifit a lot and help give feedback to the player.
We can simply look at " animation squash and stretch " principle on youtube or Google and we can see all the benifit!
I agree, a scale property should be built-in animatable feature. This would be implemented in Roblox’s editor, and would allow plugins like Moon Animator and blender importers to work with sizes on bones.
This may not work well with Motor6Ds because they do not have the ability to resize things, while bones may be able to do this. The poses created from the built-in animator also rely on the fact that a Motor6D is present in the rig, and not a limb. This could make the feature harder to implement. Is there a preferred workflow your going for? I’m not an animator, so I wouldn’t know a good one.