Animations don't work as intended in studio on rigs if they have keyframes assigned to parts of the player's real character

…Still broken in studio oh my god roblox please Fix this, its been 2 days.

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A discovery has been made: this bug does occur in live servers, but only on mobile devices. This makes this issue more severe.

whatever you see happening in studio also happens in live servers, but for some reason the client plays animations correctly as if nothing ever broke regardless of the platform

Are you sure? I tested it out myself, and playing in a live server on PC has no issues, but on mobile the bug does appear.

it looks like it does appear on mobile, i just now checked. when the bug first appeared it wasn’t like this and behaved no different to pc

This is true, it happens in studio test mode sometimes and it also happens for all mobile players. My players found out a temporal solution that is doing “/e dance” or any other roblox classic emote to make the animations play properly, but other than that, the computer players didn’t seem to have an issue with it. just got the issue in test mode in studio.

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Thanks for your feedback!
Does this behavior happen in server view as well, or only client view?
What if you spawn a server with two clients?

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When spawning a server with two clients, it doesn’t change. However when going into server view, it seems to be working fine.

The left side of the image is the server view, with a limited viewing of the model welded to the white character, playing an animation on the white character that also controls the welded model. The right side shows what the client in the play-test server sees. This happens on every single character and is making development really hard.

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After testing on my own, it appears to be r6 animations messing with the rig animations. If any r6 keyframes are present on the rig animation, it causes weird animation delay when played, regardless of animation priority. And when having r6 animations playing in the background of the normal rig animations, that’s what causes the flickering. (example, the rig idle and the r6 fall animation will interfere and cause t-posing and flickering, or having a rig animation with r6 keyframes will cause flickering and delay)

I found this out just for fiddling around and finding out that removing the jumping and falling animations fixed flickering, and removing r6 keyframes from my animations fixed any playing delay or tposing.

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Also completely different note, I’ve been having trouble with animations not playing properly. You’d use an attack or something in a server, and while the animation plays out, the timeposition is constantly read as zero and never changes. I can’t find a way to reproduce it, but it’ll just appear on some animations in public servers. Almost like its failing to load, even though you can visually see the animation play.

Started happening the same time this bug appeared, might not be related but thought I’d bring it up. Can’t find a solution to it either.

Thanks again for this feedback.
Do your affected animations target any R6 parts?

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It doesn’t affect any of the base character’s limbs, from my experience. Only the welded rig seems to be affected- but only when it’s the rig is a character; my parts have the name “Left Arm” and “Right Leg” in them, I figure that is where the conflict is happening. No other rig I have it being affected by this.

Ok, we have a lead on this and are working on it.
Thanks for your feedback and patience!

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Hello , this animation bug started to appear on regular in-game servers too , after the newest roblox update. Via this bug it’s impossible to both make animations and play the game.

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i don’t know if you guys have gotten ur hands on it already but now it started happening to computer players as well, not only to mobile.

Was appearing in studio for a week or so and now plagues my game ever since the new client update was released an hour or two ago.
Had to close my game because it’s unplayable with this bug.

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Yup, they fixed it in game the first day, Studio was broken for a week and now both are broken.

Looks like they had a fix and then broke it again?

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Thanks for your feedback!
This is consistent with with what we know about the studio and mobile clients being released with the buggy code last week, and windows game clients only yesterday, right as the buggy code was identified.
A fix exists and will at the very latest be in the next release of client and studio, if not patched-in earlier.

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UPDATE:
The fix will be patched-in shortly to the current release (569).
Thanks again to all our feedback providers!

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I think this bug is appearing on my game Shindo Life
Game Link: Shindo Life - Roblox

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