As you can see, it becomes an eyesore since it breaks the feng shui of the game when every character you see clips through the ground or is hopping (some of them hop above the ground instead of bobbing below)
They are single-meshed rigs & there are 200+ of them, if I could have a solution that doesn’t require editing each one that would be ideal, but I will look into that
Hey, I just checked and it does not seem to be the case, if you want to try, here is the dove, just import the file and it will contain all of the animations Dove_Animations.fbx (1.1 MB)
Thank you! I was able to discover with the help of a friend that the issue stems from bones not being able to scale, is there a way that I can shift this over to a feature request?