[ARCHIVED] Warp - very fast & powerful networking library

The issue ive encountered with network modules is that sooner or later I run across some sort of bug with the module and then find out its no longer being maintained.

And I either have to try fix the bug myself, which is a hefty task which would probably take as long as just writing my own, or I have to swap out all my networking over to a different system. I run all my networking through one module so this is easy to do but ive had to do it 3x now as each networking library I use doesn’t seem to have been battle tested in an actual game.

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