[ARCHIVED] Warp - very fast & powerful networking library

oh ok

if you wondering what im using the library for, its a game inspired by someone else’s game where you can control a player in a game using python + lua:Control a player in roblox - Roblox

its like the stream game you joined before but with virtual keyboard and other stuff slapped onto it to control the computer. Its been in the works for 1+ years with just me developing it.

most of it is on :Invoke due to remote events duping connections.

Calling :Destroy() on Warp.Server made connections throws the error:

Warp.Index.Server.Index:104: attempt to call missing method 'remove' of table  -  Server - Index:104

Connections also seem to not clear up still, going up to the limit of 255 even if :Destroy() is used.

  • Using version 1.0.14

Is there any reason my tables are losing data and changing when its being sent from the server to the client?
Client:


Server:

i might suggest to sticky on v12 if your facing issues with higher version that has buffer integration…

What does it mean? I couldn’t find anything about that in the documentation and I don’t understand why it’s giving me this error.
A little while ago it worked perfectly, but I don’t understand what I changed and since I don’t understand the error I certainly can’t know.

u did not defined “ItemAdded” event on server side, you only did it on client.