the latest version includes memory leak fix
I upgraded the version to 1.0.14, but {…} objects turn into nil when sent to client.
Is it no longer possible to send tables?
how does the table structure looks like? and there an issues with buffer dynamic serialization…
{‘a’, ‘b’, ‘c’} like this
But when they are sent to client, they turn into nil
does it works well if only sending the “options” variable?
then its the buffer module in the warp itself, between serialization or deserialization was the issue.
Oh, I see. Then, what can I do?
Can it be resolved easily, or should I wait for the next version?
try use older version without buffer and get the patched memory leak in ServerProcess.luau
this project is archived.
Players.PlayerRemoving:Connect(function(player: Player)
if not player then return end
if queueOut[player] then
queueOut[player] = nil
end
for _, map in { serverQueue, unreliableServerQueue, serverRequestQueue } do
for Identifier: string in map do
map[Identifier][player] = nil
end
end
for i=1,2 do
for Identifier: string in queueInRequest[i] do
if queueInRequest[i][Identifier][player] then
queueInRequest[i][Identifier][player] = nil
end
end
for Identifier: string in queueOutRequest[i] do
if queueOutRequest[i][Identifier][player] then
queueOutRequest[i][Identifier][player] = nil
end
end
end
end)
Creating remotes even with from(server_client)array is very slow
On version 1.0.9, the best one so far imo.
I compress with Squash. Buffer works fine
Anytime I fire a reliable event from the client to the server without having a listener on the moment of fire, it throws an error. The two solutions I have are either using unreliable event which isn’t suitable or restructuring the scripts for either a permanent server listener to the events or a confirmation of the presence of a listener before firing. Is there a way to simply fire a reliable event without needing a listener on the server side?
Error Message:
no, you cant. and why would u have to fires the event if on the server side dont listen the event connection? i have also heard about version 1.0.13^ is buggy on the dynamic serialization (buffer), so i would recommended you to use the older version instead.
I have a task completion system and the completion of tasks is handled by firing events from the client.
Ex: Open drawer task
Anytime the client opens a drawer, it will send a task completion event to the server. If the “Open drawer” task is active, it will listen to the “Open drawer” completion event from the client. If the task is inactive, there will be no listeners to the completion and that’s where the error happens.
Can you add it as a feature to disable the requirement for the listener to be connected?
Thank you