As a new developer, I am already comfortable with Roblox API and scripting, but I have no idea what a serious project should be organized. Other beginner may share the same frustration with me.
Learning from existing project is good solution. I have found two projects in Github:
I think open-sourced games are a great way to see how a general layout is!
However, many open sourced games (like mine, because in my case, they are old and ugly projects) have poor code organization or setup (more than 5-6 scripts, lots of overlapping while wait(), poor optimization, terrible organization, etc.)
I think watching development streams, if you can find them, are the most surefire way to learn. You can see firsthand how development is done, and what it’s actually like in the moment.
No worries! I looked through some of your projects and they were epically awesome. I recall testing one out, and instantly dying the moment I spawned due to OP soldiers
I agree, open sourced can be really important to learn from and experiment with. They also take you through a time travel, but that is what’s cool.
Sorry if it’s a bit late but I just found one cool project that I remember now after browsing GitHub after being concerned with my messy commit history.