Argon - Full featured tool for Roblox development

I need complete logs. The ones you just sent aren’t very useful. Just copy them into .txt file and send them here.

could you maybe release a quick patch to update to 2.0.3 and see if that fixes it.

Just released Argon CLI and plugin 2.0.4 and VS Code extension 2.0.3

Didn’t think of that. Looks like I’m still sticking to tabbing

Used Luau LSP as recommended,
image
would this be normal?

Yeah, that’s normal. Luau-lsp does not think about other syncing plugins like Argon, it depends on rojo only. So, yeah there’s nothing to worry about.

The fix was is that my vscode was not up to date due to the fact I run vscode in admin mode for certain extensions which disables updates.

This might be obvious but please note in the installation guide that vscode must be up to date.

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New issue: nothing happens when i try to create a new project.

Argon now refuses to sync any object that has a space in it (such as “Test File”), wherever that space is, even places where it should work without issues. File names with spaces in them work completely fine on any computer as I know, and are also quite common; Is this intended?

Just disable this Luau LSP setting:

I need Argon’s output in order to do anything. Unfortunately the video you sent shows nothing.

I can confirm this problem. I will release quick 2.0.5 patch in like 15 minutes.

Hello, how can i exclude some files from being included into the project on argon build ?
Especially i made a wally package but its manifest is located inside src so its being converted to lua and included in built files

Just add ignore glob to your project. In your case it should be: **/wally.toml or **/src/wally.toml.

How do i show you the output??

Enable verbose in Argon settings


and just go to the argon tab in output (then y’know just copy the whole output into a text file or something)

@OctoShotR is right, but you don’t actually need verbose mode in your case. In this post there is also a video showing how to open the output.

Small suggestion; instead of making the plugin’s initial dock position be as floating, why not make it where the user docked it last?

But for some reason, it’s set to false and it’s still overriding?

Just fixed it. It was caused by the widget’s ID being random. Do you think that we should preserve the state of settings, help page, and other widgets as well?

Yeah, it going out of previous docked position can make it annoying to dock it again mainly because how the roblox docking system works now.

Also if you don’t mind, will it be possible to show a connection status on the argon’s toolbar icon? (I don’t think this is necessary but I think when argon is kept closed it might be helpful to check whether argon is connected or not without opening it again.)