As a roblox developer, it is currently incredibly difficult to create custom player models. I created a custom Military Marine for a game I’m working on. I wanted him to be R15, with a custom mesh that I made from scratch (with a tool called Fuse.) Here’s what he looks like in ROBLOX.
Not bad huh?
Here’s what animations look like:
It’s ugly because the parts of his body come apart. I think it would be a lot more user-friendly and effective to put actual armature and mesh deformation onto the humanoid. After all, the players for R15 and R15 Anthro already have everything set up so there appears to be an armature, when in fact there is not. Armature could also be used for building roads, and I have mentioned in my other post:
Armature would be a highly effective addition to ROBLOX, and I think it will push the possibilities farther than before. The Blocky aesthetic everyone wants to preserve will always be there; at this point it is tough to get rid of. After all, 99% of people who make games on roblox won’t change the character - history has proved that. This same mesh is rigged with an armature I applied in Blender, and if that could be imported then that would be amazing. Thanks!
Example of the possibilities of Armature:
Notice how the pieces don’t come apart like in the roblox gif; instead they stretch to conform to the shape of the bones (like what you’d expect in real life.) I don’t know of any game engines that don’t have armature to some extent