Within the last hour, many of our users began reporting issues with their Characters’ positions in the world, as well as certain parts of their characters not being correctly jointed as they once were. It also appears that animations have stopped playing on the client entirely.
We have not updated or changed our practices. We have no means of diagnosing or fixing the issues presented in our experience (because the behavior is rather bizarre).
Animations, constraints, joints, and assembly position location should replicate (if that is the issue) and/or reflect each other accurately in simulation.
Hi! This was caused by a change in how animated assemblies are updated. Thankfully, this change was behind a flag which we’ve reverted, so this issue should no longer be occurring. Please let us know if this has been resolved!