We’ve identified the issue with the infinite scrolling and will be deploying a fix. Thanks for the report!
I’m hyped about this new feature! Can’t wait for more cool updates!
As others have stated, having the ability to add already existing assets to the asset manager/asset explorer would be pretty useful. That’s actually the main reason I never really used the game explorer, because I share assets between projects so referencing them by name wasn’t feasible.
Can’t wait to use this new manager.
This might be related to the API throttle errors, but my group-owned Packages have the wrong creator name. I’m not sure who “kevinw34” is.
I’m also getting this error after clicking list view before the asset image has loaded.
Error
10:40:08.024 - Stack Begin
10:40:08.038 - Stack End
I personally dislike the look and feel. The classic hierarchy design that is currently in use just seems like a better fit for me. I can understand what features this would bring, but they aren’t ones I’d personally use constantly.
One suggestion I have is to make this default, but allow it to be toggled. I’m sure there’s many people who want the current design to remain. Maybe have hovering popout a preview?
@Halalaluyafail3 @TurtlesUnknown
Great question! We removed Badges & Developer Products on the premise that they don’t really belong in this widget, as they pertain to the game, but they aren’t an asset you are necessarily using inside of your entire game.
We are currently working on moving Developer Products to Game Settings. Badges are not planned at this time.
LinkedSource Scripts were officially sunset. The “Scripts” folder should still show up if you have a LinkedSource Script in your Game. If this is not the case, please let us know as this is a bug.
Can this also be a way to add folders to said Asset Manager?
So we could easily store prefabs or other things within the game?
More organization in otherwords, which I think would be absolutely amazing.
Not sure if that would be possible, still though, if we could have this be like Unreal Engine 4, that would be perfection.
This new feature looks cool, but is their an option to switch between asset manager and explorer? Some devs might want to switch between the asset manager and explorer while building.
It would be so nice if you were to add assets to it without having to add it in by importing a file(in the meshes and images section).
Speaking of asset managing, please, may you add a feature that removes the black outlining of transparent images?
That moment you spend days working on a Asset Manager plugin then Roblox already makes it for you
This is amazing! Thanks Roblox. I shale use this a lot
This is pretty great, It’ll make our lives much easier
Isn’t great news that roblox is moving in the right direction and carrying about the Developers
Thank you for giving us this amazing opportunity to try out the new & fresh asset mana- DID YOU JUST SAY FILTER WHAT WHAT WHAT WHAT?!?!?!? Yes please.
Ohhhhhh yeahhhhhhhh! Woohoo! More amazing updates!
This looks great! Amazing Work
It is a beta feature that you can enable in Studio settings.
I’m really excited to check this out!
I find this as a bad call unless you plan to release something similar to the Game Explorer soon.
I am unable to find parts through this new feature which is a massive downgrade, especially if your place has over 20,000 parts that you are trying to model up.
I like the idea of having everything being foundable but I would prefer just as much people would prefer if you could make this new feature have something similar inside.
This feature is a core of ROBLOX Studios and everyone uses this for a lot of important things, please don’t remove this until we have a full way of accessing everything we need to.
NOTE: Will there be a folder for parts and models?
If i’m missing something or confusing which feature this is replacing, please let me know.