Traditionally, LinkedSource Scripts have been the only way to update scripts across a Game. In Q4 of 2018, we released Packages. Packages are designed to allow you to create an asset once and use it anywhere. Recently, we released mass updating, auto-updating and soon sharing functionality to Packages which will effectively make LinkedSource Scripts an obsolete feature. By removing LinkedSource Scripts, we will be able to focus more on the core Packages experience which provides much greater functionality and usability.
This is now complete.
We will be removing the creation point for LinkedSource Scripts at the beginning of August '19. We will update this post when we have made this change.
I have LinkedSource Scripts, what happens to them?
We are not removing the feature completely, but you will no longer be able to create new LinkedSource Scripts. This means if you have pre-existing LinkedSource Scripts you will be able to continue using and updating them. We implore you to convert these over to Packages for a better and more reliable experience if you have the opportunity to do so.
If there are use cases that are not covered by Packages, but are covered by LinkedSource Scripts please post below so that we can look into adding them to the Packages roadmap.
Packages Phase 1 DevForum Post
Packages Phase 2 DevForum Post
Packages DevHub Article