Asset Manager is Here (BACK IN BETA)

I felt like the game explorer was much better, just because you can hold shift and select all the meshes you need in a very short amount of time.

The Asset Manager can’t do that, and that is the sole reason why I prefer the Game Explorer more than the Asset Manager.

There’s many projects where I would have to import many meshes at once, sometimes even importing an entire map made out of meshes, and now that the asset manager is live, it will now take a very VERY long time to select every single mesh separately by just holding CTRL. If there is any chance that you can add this feature by holding shift and selecting many meshes at once, please do. It would help many developers to make their lives and jobs easier.

20 Likes

Insanely clunky and oversized UX. Really buggy & slow. Impacting my workflow.

27 Likes
  1. Give us the option to condense items into list view instead of icons.
  2. Bring back holding shift to select multiple items.
23 Likes

With this update it’s making my multiplayer studio test servers take forever to initialize. Please don’t force this if it’s not optimized. It makes running tests painfully slow.

5 Likes

And also annoying trash that gets in your way all the time. Please Roblox, don’t make this replace the explorer or I will actually hate developing on this platform.

3 Likes

I’ve been waiting a while for the asset manager! I do wonder however - is there a way to select multiple things quickly inside of the manager? With files with lots of mesh parts, it can be really tedious to import stuff.

5 Likes

I don’t really see the point of this update it has slowed down my workflow significantly, Everything about it seems designed to make things harder than the original game explorer. The only thing it has going for it is looking slightly better. Inserting meshes is now a huge pain as @PhoenixSigns said those 2 points
are the biggest things that stand out to me as being wrong with this I hope roblox can change the asset manager to have those features.

9 Likes

Seconding what everyone else is saying.
The asset manager has its heart in the right place, but it severely slows down my workflow.

Big Issues:

  • There’s so many clicks to do what was formally scrolling and opening tabs easily
  • The only way to go back through the flow is clicking an arrow
  • I cannot see what LinkedSource scripts I need to manually update (I know they’re deprecated, but this is still a big yikes)
  • All of the assets for the universe aren’t guaranteed to load in the preview window
  • There’s no list view
  • The icons are huge
  • My place names are cut off, the only way to see what they are if I don’t have an icon is to hover over

Benefits:

  • Search option (which I’ll scarcely use)
  • Asset icon previews

The original list format was a lot better, albeit it could’ve used some of these asset icon previews. The current iteration of the asset manager is not viable, and I feel like it should be set back to an opt-in beta feature until it is capable of doing what the game explorer could do.

12 Likes

Suggestion (might have already been mentioned someplace): Give an option which it can be either a drop-down list or large file-like buttons.

Those all just occur when I open a studio place.
There are no errors/feedback when I click the list icon.
Here’s my studio version thinggie:
image
This is a massive place that I’ve used for all of my meshes for the past two years. Together, I’d guess over 2 thousand meshes.

I’ve been unable to import meshes properly all day since it’s been activated because most meshes don’t show up in the manager window. I’ve gotten it to work, and the assets showed up once out four times I’ve needed to import today, but haven’t really noticed if there’s a pattern or behavior that causes it to fail. At the moment, I can’t import assets because they have not shown up again, and using the toolbox won’t allow me to use the location data.

Side note: it’s been said already, but desperately need a way to select and import multiple meshes at once. When it did work I was still slowed by this!

5 Likes

While this is a step in the right direction, the Game Explorer is preferred for my use case: Car meshing.

The Game Explorer sorted meshes by old-new, which made uploading and inserting 80+ meshes very easy.
However, a lot of my meshes have the same name (to keep organizing the car mesh easy); it will be much harder to find them and insert them with the Asset Manager.

Can we get the option to sort by new?

3 Likes

I prefer old game explorer to be honest, for me the biggest drawback of this asset manager is I am not able to select multiple meshes fast ( like using shift + click or click and select ), all I can do is select them one by one while holding control ( i have no idea if this is a bug for me or this asset manager really works like this ). Also whenever I insert new meshes they get sorted according to their names which is also creating a problem for me, I just uploaded multiple meshes over old ones and now I have to find which one I need and select them then insert them. I really need game explorer back :confused:.

6 Likes

Not a fan of this much, it duplicates my assets and I can’t select all meshes to export at once. Could we please get an option to choose between “Game Explorer” or “Asset Manager”?

Thank you. :smiley:

4 Likes

Where do i find the badges folder? I cant find it in the asset manager, if it’s not there then where is it?

If you tinker with the right files you can resurrect Game Explorer. I don’t know how long this will work for, though, so this isn’t a permanent fix unless you want to permanently use an outdated version of Studio.
image

3 Likes

It would have been an easier fix if Roblox just added sorting, add folder and a search functionality in the game explorer. I did not have any issues with the game explorer. It looked fine to me.

3 Likes

Is there any chance if you could show me and others how you did that? The Asset Manager is a pain to work with and I prefer the Game Explorer.

2 Likes

My workflow involves importing upwards of 200 meshes at any one time. I don’t have any particular problems with the update itself; things like the filtering and previews seem amazing. However, now that shift + selecting isn’t possible anymore it’s totally impossible for me to work on anything right now and my game will have to do without new content for a short while. I do not have the willpower to individually select hundreds of meshes from my previous model to remove them from my importing place, before selecting all the new ones to insert them into workspace.

2 Likes

This plugin might help hold you over until the asset manager gets patched. Easy Mesh Importer - Roblox (devforum thread: Fast Mesh Importer)

The meshes you import won’t be stored in the asset manager as they’ll be dumped in a model in workspace directly, but odds are you don’t want 200 meshes cluttering your asset manager anyway. A win-win!

3 Likes