Asset Manager is Here (BACK IN BETA)

I would love to use this Feature! I will activate this when I am a beta Developer!
Finally that has been added!

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It seems kind of simple right now but cool concept.

It’s nice, but for some reason whenever the widget is visible my FPS drops down to 30?
If it’s combined with another widget like properties and you hide it the FPS jumps back up to 60… does anyone else have issues with performance when the widget is visible??? Or is it just me?

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@ArrantNickel makes an excellent point. Being able to create folders is crucial.

I’m making a game where there are multiple vehicles, and each vehicle has a bunch of different texture skins. It would be awesome to have a way to organize this within the asset manager.

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First of alll I feel like I am a bit late to this topic but I wanted to send my suggestions on this because why not

First of all when I started on a Baseplate I had to publish and the Publish Button was more clean and looking better than the old one.

Places page is way more cleaner than I expected and it looks way more better and clean than the old one but I gotta say I am not used to clicking twice to open something at Game Explorer and I think clicking it once should let us to open that page too.

When I tried to check the buttons once again to see how they function I noticed that sometimes they open the page after 6+ clicks which is kind of annoying.

When I clicked 3 lines I noticed a menu which made me happy because I was used to that kind of menu but it didn’t show the children in it. I think it should show us the children in it like the old one.

When we change the name of an image it doesn’t replicate the name to the properties tab. I don’t know if it was a thing at game explorer.

Meshes do not show up to the meshes tab for some reason. (It showed up after a while)

Everything except these look like they are nice,clean and useful so I can’t wait for it to come out of beta. I am really thankful to the team who put this all together :clap:

I’ve noticed it’s not possible to remove game assets uploaded by other developers despite having all group permissions.

Is this done on purpose or a bug?

I think it’s a bug, and I think it extends beyond just your specific scenario. I am the only person with edit access to the group game, I uploaded all the assets myself, and I cannot remove them. Really annoying when trying to replace assets with a newer version.

I’ve had to swap back to the classic game explorer for now, as it’s becoming impossible to work effectively with the new manager.

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I hope this makes studio easier to use for newer developers so they do not feel overwhelmed.

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Hello,

Thanks for the report, we’ve identified the issue with the inability to remove any kind of asset and will be submitting a fix.

Thanks!

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Please please please add an option for us to create folders to further organise our assets. edit: just saw that other people have also requested this, Roblox pls <3

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Will this also show up Audio’s, Decals, Textures etc?

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I think you should make the sorting optional. I liked sorting by most recent because it showed me the information most relevant to me

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To be honest, I like studio how it is. I prefer the classic game explorer hierarchy then the asset manager. I hope we will always have the option.

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Tried it myself but errors
buttons dont show anything

Slight issue, it’s now impossible to create badges using Asset Manager. :frowning:

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Sorry if this was posted already but not all my packages load instantly. You can load the list slowly by searching something nonsense (when it says No Packages Found) and then immediately erasing the search query. Even then it doesn’t load the entire thing until I do it again with some more nonsense. Even searching for the missing packages will still say No Packages Found until they actually appear in the asset manager. This bug made me rollback to Game Explorer for the time being. It’s also not a simple loading delay since I sat there without typing anything into the search bar for a few minutes.

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Quite an issue indeed as I tend to use the Game Explorer to create badges for games not currently open (i.e. in development) which you can’t directly do from the page on the ROBLOX website, which only lists currently-open games.

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Looking great! This is gonna improve many workflows.

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@Improfized
This is intentional. We don’t believe that Badges belong in the Asset Manager. We have working coming over the next couple of months that will bring back Badges.

@ittrgrey
You should be able to create badges from the Develop page.

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For games that are open, I can create badges from the Develop page - it’s closed games that I can’t - it might be because I have too many places created for them all to show in the list of games :thinking: