Wow, that’s exciting! I haven’t had the time to test it out, but I’ll be sure to try it out when I get home!
A quick question I have regarding about Asset Manager; will this new panel change the way we script things or will things stay mostly the same in Lua language?
For example, will we have to type a different path instead of:
When inserting multiple MeshParts, can all the inserted parts automatically get selected in the workspace? Currently, only one gets selected. Small thing I noticed that slightly slows down my workflow. The Game Explorer never had this issue.
Any to plan to include “Created Places” - created by AssetService:CreatePlaceAsync() within a game universe?
At the moment there is actually no way for developers to access and edit these places, thus effectively preventing us from updating our existing game maps.
With this in mind is there a way to make it so when you upload a fbx of a model with multiple parts inside of it, could you make it so all those parts are added into it’s own folder inside of meshes?
I do appreciate the effort in trying to make the List View look more appealing, but I think that some of the touches on trying to make it do so take away from its purpose (being compact and simple).
The original was compact and easy to read and even gave small previews for images (if you wanted to see larger versions, then you would be using the Grid View. Whereas the new one is much bulkier and seems like it’s trying to find a middle ground between List and Grid.
Old Version
New Version
I (anyways) prefer the easily accessible and compact version of the old List as opposed to the new updated one. There are also bugs with loading lower-res images that the old version didn’t have. I like Grid View though, I think it’s a really good edition.
Is there a way of ordering the Images by date uploaded? In the old Asset Manager, any new images are at the bottom, which makes it a lot easier than the new Asset Manager where it appears to be ordered alphabetically.
Ordered by date is a whole lot easier for me. Particularly because I’m going to have a lot of images with the same name since I organized them by theme in my folders on my PC. The new ordering makes it a whole lot harder.
Edit: In the old asset manager, it appears the images first load alphabetically, then reloading causes them to be ordered by date.
Getting to Gamepasses/Developer Products has to be done through the site now which is nothing less than extremely tedious. I personally disabled AssetManager for that reason alone.
But for me, it would be easier to just access it from game explorer instead of going to open the game settings tab which will block most of my script. And because for some reason, I cannot copy the id from the game settings tab.
It’s possible via Configure Place → Developer Products, but as @TwyPlasma mentioned it’s still tedious to do. It would be nice to see them through game explorer like we could in the past.
It would be ideal if we could create gamepasses/developer products/badges from Asset Manager.
(Also, in hindsight I realize that I said gamepasses in my past post but I meant badges were accessible in game explorer but not Asset Manager).
Can you also add Dev Products and Badges back in the asset manager, it would really be easier to access it from there rather then having to go on the website.
The plan for now is to keep Developer Products in Game Settings and address any usability feedback in there, as well as add a method to access badges in Game Settings. I’ll circle back when those are addressed and if there’s any changes to this plan. Thanks for the feedback!
Hello all, recently we have enabled multiple meshes being selected after insert and added the ability to drag-select and copy the game id in the navigation bar. Thanks again for all the feedback and please let us know more as you continue to use asset manager. Thanks!