Asset Manager Phased Rollout

I do appreciate the effort in trying to make the List View look more appealing, but I think that some of the touches on trying to make it do so take away from its purpose (being compact and simple).

The original was compact and easy to read and even gave small previews for images (if you wanted to see larger versions, then you would be using the Grid View. Whereas the new one is much bulkier and seems like it’s trying to find a middle ground between List and Grid.

Old Version

image

New Version

image

I (anyways) prefer the easily accessible and compact version of the old List as opposed to the new updated one. There are also bugs with loading lower-res images that the old version didn’t have. I like Grid View though, I think it’s a really good edition.

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Is there a way of ordering the Images by date uploaded? In the old Asset Manager, any new images are at the bottom, which makes it a lot easier than the new Asset Manager where it appears to be ordered alphabetically.

Ordered by date is a whole lot easier for me. Particularly because I’m going to have a lot of images with the same name since I organized them by theme in my folders on my PC. The new ordering makes it a whole lot harder.

Edit: In the old asset manager, it appears the images first load alphabetically, then reloading causes them to be ordered by date.

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Getting to Gamepasses/Developer Products has to be done through the site now which is nothing less than extremely tedious. I personally disabled AssetManager for that reason alone.

Thanks @Vulkarin. Developer Products are accessible via Home Tab > Game Settings > Monetization. Can you give that a try?

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But for me, it would be easier to just access it from game explorer instead of going to open the game settings tab which will block most of my script. And because for some reason, I cannot copy the id from the game settings tab.

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It’s possible via Configure Place → Developer Products, but as @TwyPlasma mentioned it’s still tedious to do. It would be nice to see them through game explorer like we could in the past.

It would be ideal if we could create gamepasses/developer products/badges from Asset Manager.

(Also, in hindsight I realize that I said gamepasses in my past post but I meant badges were accessible in game explorer but not Asset Manager).

We will be adding a way to copy the id from the game settings tab, will circle back when that is added

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Can you also add Dev Products and Badges back in the asset manager, it would really be easier to access it from there rather then having to go on the website.

Hello @aren1toross ,

The plan for now is to keep Developer Products in Game Settings and address any usability feedback in there, as well as add a method to access badges in Game Settings. I’ll circle back when those are addressed and if there’s any changes to this plan. Thanks for the feedback!

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Hello all, recently we have enabled multiple meshes being selected after insert and added the ability to drag-select and copy the game id in the navigation bar. Thanks again for all the feedback and please let us know more as you continue to use asset manager. Thanks!

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One thing I have noticed is when I upload meshes in bulk several times it would end up duplicating in the recently added. It wouldn’t upload it twice just display it has been several times. Its not a game breaking bug just a visual bug at the most.

How it happened

If you export a mesh in FBX and import it and do that several times with other fbx models you’ll see it’ll start to show duplicates. Lets say you have 5 parts in your fbx import it’ll display 10 was uploaded. Or 2 were in it then it would be 4 and so on.

Hello @SillyMeTimbers,

I am confused on how to reproduce this. The recently imported view is cleared upon the start of each bulk import. If the mesh has been split in bulk import then it would show each of the meshes it has been split into. Can you upload the meshes you are using so I can reproduce this?

Thanks!

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This is great Sergeant, But couldn’t we freaking do both!?

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are you on a speedrun to make roblox devs quit?

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No, but I like the new asset manager

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You really are on a speed run to make ROBLOX devs quit, Aren’t you?

Wait what? As far as I can tell this is insanely useful.

Removing Explorer is useful? I’ve used it for as long as I’ve been on this platform. Never had issues with it.

Ohh. I misread it. Why…roblox tryna make us quit :confused:

You are confusing the explorer and the game explorer. These are 2 separate things. The game explorer was old and clunky, this is fixing it. The normal explorer is not being removed.

(cc: @Bac_Stab)

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