As of now constraint property replication is very hard to do and creates a lot of lag.
A “Enable physics constraints replication” button would help me out so much as i wouldn’t have to make my own custom physics replication then, which would use 3 times more replication updates and slow down the game by a lot.
To make RopeConstraints not fling other players, i have to send a remote event for every change to the server and make the server update the property value’s and then i have to check .Changed on the client again to overwrite the offset from the server so that the client doesn’t teleport back.
This is impacting the performance by so much in my game, people can crash because they get triple the amount of updates because of the replication changes + remote event updates + processing.
My game doesn’t really need security as there is no way a player can cheat his way faster to a goal, in my game the goal is to experience physics.
If security is a must need, there could be something like a combination of automatic physics replication as a runservice event maybe which you could use to check physics replication updates or set a limit for certain items / disallow certain items.