Motor6D not listening to CurrentAngle since latest Roblox update

I totally agree with you, CFraming in the first place is already extremely difficult for a lot of developers, especially if you include unanchored parts.

CFraming + physics does not combine well.

Physics is so annoying to work with via remote events, the speed that remote events update the constraints at is way slower compared to automatic replication

Engineers could make replication way faster and more efficient than updating the physics manually via remote events.

Proof roblox physics is untrustable and very difficult to work with:









This is what happens without any replication or whenever the replication is too slow to catch up:

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