Avatar Evolution (Show off what you've made with it!)

Just out of curiosity, will we be able to use skin/mesh deformation with custom rigs?

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All the info is on the site I linked!

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i have created a first person arm+glock rig from things i found off of gamebanana and then i animated it

pretty cool

ive been waiting for this forever

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I mean… What else do I really have to say?

Beautiful reflections and normals (left before, right after)

Normals while in shadow (thank you PBR)!!! (right before, left after)

Blurry reflections

What we’ve been missing


https://i.gyazo.com/5167bba859145eb19d60f2eb8bce8258.mp4
https://streamable.com/kgtw1
yes ok dont make fun of me for using bandicam >:(

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How did you get reflections to work? I uploaded some reflection maps and none of them are working it seems.

Is there a specific way they have to be?

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Baffled me too at first. Then I found this:

https://github.com/Roblox/avatar-evolution/issues/3#issuecomment-565577427

Apparently PBR isn’t “enabled” until you set up the lighting the way it is described in his reply.

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Ah, thank you! :slight_smile:

Was really confused!

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Since emission maps aren’t included in SurfaceAppearance, I experimented with Beams’ LightEmission property to achieve this. I originally tried using SurfaceGuis with an alpha photoshopped version of the emission map, but it looked too jagged.

I was able to make this background high-rise that, although heavy on Attachments & Beams, only consists of two parts (not one since SurfaceAppearance doesn’t tile):

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YAY

cybercop

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That is one of the coolest things I’ve ever seen.

Wow. Roblox is just getting better by the minute.

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Made this little guy last year for a personal project. Since he was fully PBR-compatible, I decided to check out how he looks in Roblox with all the new texture maps!

cyberpunkdecker

(ignore the pistol texture on the gif below)
shinyboi

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Playing around with open source PBR materials.

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I hope we’ll get to use these new custom materials with terrain eventually.

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playing around with walls/floors/doors. Also, towards the middle of the video I show where I’m trying to use normals on “flat” images for the weapon.
ssgmap2

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This is niice, although I’m having issues with normal maps not working on some of my gun meshes


(normals not effective here?)

(texture on a regular part)

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This is probably your issue.

https://github.com/Roblox/avatar-evolution/issues/8#issuecomment-565863800

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Another little comparison of current Roblox vs future Roblox. The mesh is exactly the same:

hammers2b

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Where do you get the material maps like those? Is there some website you use? Or did you make them

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The wood planks and metal tiles I got from a website that offers PBR materials for download. The coin mesh is from Super Mario Odyssey (I will be archiving it because of this), I forget where I got the Majora’s Mask mesh (but there were no legal issues with me using it). The last is a rendition of the Door of Time from Ocarina of Time that I found on DeviantArt, and brought into Photoshop and generated a normal map for.

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What was the website you use for the PBR materials?

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