I obviously don’t speak for everyone who was in Post Approval, but I’m fine with how the Approved Top Hat looks right now. There’s no compelling reason why it should change.
Then again, I am not likely to wear it anyway and it’s just a trophy piece to me. If someone is actively wearing it, they should get more of a say than me.
Ok. It still isn’t how the item was intended to be and not what the original owners bought it for. I can easily make the same argument and say that a majority of buyers had it pre-2020, as it has existed longer. A user spike really has nothing to do with people buying the item.
There’s no way to know, but either way, the item was not intended to look like this and will look cleaner and classic if this was implemented.
“Broken shading” that’s the equivalent of saying “Fix the shine on clockwork headphones” It’s obviously intended and I would hate for the classic tophat series to be tampered with…
I feel like actual item issues need to be addressed and posted rather than “ouuuh old mesh is shade wrong durrrrr”. There’s plenty of issues wrong with older items (e.g. the bleeding tophat texture), and it would be a shame to see this change to such an old item that was clearly intentional. The newer tophats were made more recently hence a new mesh.
I forgot they used to look like that! The PBTH was my hat of choice in 2008 and I definitely prefer the classic look over the new sweaty/wet-looking appearance it has.
This is how the original item looked, and how the item should currently look. People seem to be up in arms about this, due to the recent events with the WCHPS. That being said, Roblox items should be shaded smooth, and this would address that. This is a situation where we are restoring an item to its original appearance. I also think its a little nonsensical to try and weigh problems with different items. The goal is for all items with problems to be fixed, not just the most pertinent ones.
Instead of resetting all the shading and making the tophat look weird. I suggest instead doing what I did in this video and still having the overall shading the same except for the top as it makes it look more like the old tophats used to look. (See below)
It doesn’t though? I’ve tested this inside of studio and it seems to be a lot different than what you’re saying. This new fix doesn’t appear to have the same shadows and highlights found in the original engine which can still be seen today.
(Left is the fix purposed, right is the current top hat mesh)
The normals found inside the current version of the top hat varies depending on the brightness and where it’s hitting the light in the new engine, it still achieves the same effect in more dense areas; it just depends on the angle and how bright your game is.
They achieve this look with the weighted normals, which can still be achieved today; it’s just that a lot of games are very bright by default. There would need to be a balance in the weight of the normals so that the highlights and shadows are less noticeable.
Knowing roblox and how they have butchered complaints like this i think your risking to much with this, after the workclock situation items like these have 0 need for change
Hey, thank you for catching this! Was focused on more obvious issues like the wobbly highlights, and ended up missing the nuanced shadows. Reworded that paragraph to make it clearer that this isn’t the only work that needs to be done to restore the Banded Top Hats. If there’s anything else I missed, lemme know and I’ll be happy to do what I can to fix it! Appreciate getting a solid response with research to back it up!
I own the JJ5x5's White Top Hat - Roblox and i personally do not think that the banded top hats should have the shading removed/changed, the only issue with them i would say would be the black line bleed that appears sometimes on the hat. as alpkurt linked it can be jarring!