From their introduction in May 2007, the classic Banded Top Hats had a soft look to 'em, with smooth flat faces that blended into each other. Sometime around July 2020, changes to how Roblox handles shading caused artifacts such as harsher shadows, wobbly highlights, and a strange gradient point at the top.
Here on the left, I imported the PBTH into Blender 4.3.2, cleared custom normals, merged vertices, and set shading to Smooth. While it is closer, sanding out the wobbly highlights and circular gradient, it still misses more subtle details like the gradual shadows seen on the crown and rim of the hat. On the right you’ll see the same model from the left with bevels applied. This adds weird cuts to the hat and shows that this is a normals issue, not a geometry one.
Not sure on the best approach, since I rarely use custom normals. It’s a pretty simple shape so I’m hoping someone with more experience can get a better match to the original shading in the modern Roblox engine.
Banded Top Hat Texture Bleed I made this report a long time ago but I’d also like to add that there is texture bleeding on several of the banded top hats and although this was a problem seen even back then if roblox does consider updating the banded top hats it would be important to consider whether or not to fix this issue as well.
People are still buying and enjoying these items, years after it looked like the original design. I think a vibrant change like this would be too drastic, especially for an older series like this which has been virtually unchanged for years. Just look at the recent Clockwork Headphones change, this would not be well recieved.
It was already changed five years ago with updates to Roblox’s rendering.
Most backlash came from players being unaware of how the update restored aspects of the CWHP’s original appearance.
And there are people who bought these items for over a decade before. Would also imagine a lot of players bought these hats because they’re trying to achieve a classic Roblox look, and restoring their original appearance would be appreciated.
I don’t think the issue with top hats is as big as people make it seem. This causes no performance issues so what’s the point of this report?
Could we please stop reporting 100+ old accessories issues? they worked fine until now and caused no performance issues.
At this point you’re just wasting the time and resources of Roblox staff that fix these accessories.
I couldn’t personally care about some virtual items, but while staff are wasting time to “fix” accessories that have no performance issues, there’s other more important stuff that should’ve been worked on/fixed. This is a waste of resources, and this is what happens when the “bug reports” permissions are given to everybody so easily.
I think the category of “bug” implies not only that it’s something that is broken, but that it is not well received by a majority of players… Even if this was somehow changed you know your expecting people to immediately start to argue on this thread right?
Most bug reports fixed in this forum are minor anyway. If you want something closer to the older style of the Tophats there’s loads of them that look how this is without the shading issue in UGC.
Good way to throw out any credibility of the original point you were trying to make by being unnecessarily rude
If staff deems this a “waste of time”, then they’ll simply not fix it. If they do end up fixing it then clearly they agreed to an extent, it’s their decision to make, not yours.
If you disagree with the proposed changes then you can relay that information in a respectful manner, but ultimately it is never your lone opinion for what the final decision will be, so perhaps don’t act like it is.
I agree with idelww because this is just going to be another Clockwork Headphones situation where the community doesn’t agree at all and it’s reverted… That’s not trying to be mean or disrespectful to older players who enjoyed these items and their appearance with how the shading looked before, it’s just that the majority of players now enjoy how it appears today and I don’t think they’ll be happy about this change.
Changing the shading effectively removes the aesthetic that people align these items with, these errors are not bugs but practically features of the item at this point.
I’m not trying to be rude at any point, i’m sorry for those who feel that way or those who feel hurt by the truth that this is a waste of time. Unless the item has some issues that affect performance in any way, I don’t think it should be touched now
I don’t think people are realizing is that this is a return to pre 2020 look. As in the classic look of the item.
It’s the complete opposite of the clockwork issue. This should be universally approved of?
I don’t know why anyone wouldn’t want it to look more classic and how it was intended.
The player count of Roblox hit a peak and steady uprise from 2020-2024… This design of the Tophats is what the “majority” of players would know and love by now. I’m not even saying this because I think either one is better, I just can foresee complaints about this being changed
As much as I hate to admit that the current shading is an unintentional bug, the broken shading on these top hats makes them distinguishable from the copious amounts of UGC knockoffs of them that aren’t straight meshrips. They stand out for this reason and I personally believe the mesh on these classics shouldn’t be touched at all. As for the texture bleeding getting fixed, now that’s something I can get behind.
Roblox is clearly receptive to complaints as they reverted the headphones. So if it was totally terrible (I doubt this correction would ruin it) , then they would likely reverse it
I know what the definition of bug is and I know how 3d models work.
If you want to act smart, you should know that there’s no bug with the accessories. The shading looks bad but that’s not a bug.
What is happening there is a few shifted normals which haven’t been reset to look good.
The item clearly works as intended, because that’s how it was made.
If you would like to know what would be considered a bug, that’s 3D models with a face that has over 5 vertices, causing some of it’s triangles to not be rendered. That would be considered a bug because the artist intended for the item to have all faces visible, despite few of them not being rendered because of roblox’s engine.
Anyways, posts like these just clutter the devforum. There’s no performance issue and they shouldn’t be reported unless there’s major issues caused by the item. Few normals shifted in this model wouldn’t change a thing about roblox’s performance, therefore the change is useless.
Dude, are you serious? Although I agree with it, this report is a stretch.
Most of the people who say that items having imperfections makes it have a classic charm are now mad about OP trying to make this item look classic, which is funny. The original owners bought it without the artifacts as-well, which is also a common argument. Do you think they bought it for how it looks now?