Roblox’s built-in LOD system lacks user control. Nothing can be adjusted besides opting a model in or out. However, their system does still offer significant benefits. There are certain areas that Roblox’s system shines, and areas where BasedLOD shines. Generally, though, I recommend using Roblox’s and my system in unison.
Let me know thoughts and critiques! Keep in mind this is a new system, so it may lack certain features or have some issues here and there. I’m open to any feedback or concerns.
If you need help setting up an LOD variation or would like to request one, feel free to let me know via reply or DM. It can be a little confusing!
Hi, i cant seem to get the lods to work on a folder of meshparts (i tagged all the meshparts with the lod tag), can you provide an estimated date where the tutorial will be finished?
You’d have to show me a sceeenshot, but I dont think so. The system is only able to detect baseparts, meaning parts, unions, and meshes
If the part is too transparent, it will be ignored
The generator doesn’t look for decals/textures
From the sounds of it, the model you’re using might already be pretty low tri. Just keep in mind there are certain cases where your model is already simple enough and shouldn’t be added to the system.
But if you insist, and you can’t get good results from the generator, you can handmake a premade imposter for your model (info found in the usage tutorial)
I’m a bit confused. I understand this can generate lower detailed models. Does it allow switching between LODs? Usually “imposters” are flat planes always facing the player and flips through images depending on the player’s camera (front, back, side, top, etc).
Say I have LOD_0 (High Poly, and Real Triangles); LOD_1 (A Plane Flipbooking depending on plr camera) would it be able to switch between LODs?
I would just like to throw in that, from my testing, billboard guis are actually much more computationally heavy than even pretty complex meshes
Also for anyone else reading this, I’ve found some flaws with the generator so ill be leaving the plugin free until they are fixed. All the new fixes shouldn’t change how you setup and use the system though, so updating from the current version shouldn’t be an issue
Hey, this looks very promising. However I have a curiosity. The plugin says “The generator plugin is currently disabled for use! Sorry…”. Can I ask what that is about?
Ah I forgot to include that in the post. I was getting errors for using CSG through a plugin, which I’m pretty sure is because It’s using newer functionality of CSG that’s not supported in plugins yet. I didn’t see this while scripting the plugin because I use HotSwap. Anyways I’ll look into this further and see what I can do about it when I get a chance