I’m honestly really happy that Roblox is starting to release a lot more developer tools! This looks like a great tool!
Awesome update.
Will it be possible to organize assets into folders? For example, grouping animations, images, and models related to a specific game into a single folder — or even having subfolders for each category within that main folder?
Haha had the same question. Didn’t realize the grid view immediately and wasn’t really into the new view compared to the dense old version. I agree the grid view is more bearable. I’d like to see it saving the page I was on & if I collapsed the left side, though. I’m using separate places for different update cycles and the old version accommodates that better.
I appreciate that y’all are revamping an old and clunky feature, but I think it should have been delayed a little bit.
The new asset manager is seemingly even clunkier than the last one, which I understand that it’s in beta but I really don’t appreciate it being automatically turned on. Furthermore, I feel like it’d be a wiser choice to finish off the new explorer first.
I’m sure it’ll be more polished as time goes on but I honestly think there’s a lot of work to do before it’s in a state that I want to use it.
With all that in mind however, it does look pretty good and if a few UX issues are cleaned up (especially with smaller dock/window sizes), I think this’ll be a really good update after it’s polished up. Looking forward to seeing it once it’s in a more complete state! Keep up the good work.
Hmmm, I always had this idea that in Asset Manager itself you can add your own folders (so you can categorize pictures or other objects) and these folders would be stored in the main folders (inventory). How do you like this idea?
Maybe it’s a feature that already exists. But is there a plan to make reimporting the same assets more streamlined? (Eg. Currently If I’m working on a Car lets say for example and I want to make sure general mesh change I need to reimport the entire car and replace it and it appears as an entirely new asset in the workspace. Something that would allow us to quickly reimport a model such as Right clicking it in the asset manger and having a reimport button. Is this something still missing or does it already exist with this update and I just missed it?
Thanks for the detailed feedback! The good news is that some of your notes are on our radar and we’re working on fixing them soon the better news is that some are definitely new points of feedback so we’ll be adding that to our list of things to look at!
For the group vs. user ID issue, that seems to be a bug, and I’ll take a further look into it sooner. Feel free to DM me with any additional information or screenshots of what you’re seeing vs. what you expect to see!
Yup, we’re actively working on this and hope to roll out this feature within the year! As long as things proceed smoothly stay tuned!
There are some ways around this, such as using Import 3D’s settings like “Import as Package” and “Existing Package Id” to just upload new versions of package assets. But we understand that there’s still a lot of friction there and are working on making this iteration process better. Thanks for the feedback!
Is the arbitrary restriction on unpublished places ever going to be lifted for the asset manager? With the user inventory being accessible I see no reason for needing to publish a game to use the import function.
Revamped?
Okay i gonna tell my FeedBack and Opinion
FEEDBACK
well i see its good this new asset manager and i was thinking to the Roblox icon there its good but what if can add desings meaning for the assets like: Animations, Models, Packages, Decals, more.
For example:
Animation Icon:
Model Icon:
Something like that for the assets Icons
Opinion
Well to be honest its cool this revamped Asset manager but need more polished because i see another post abouth some issues on this revamped asset manager but its okay for now
Some more feedback:
I don’t know if this is a bug but none of the options under these 3 buttons will save when I restart Studio. I have to manually re-select everything every time I restart. I want it to save my last setup.
Right-clicking on an asset and choosing “Edit Asset” works for assets in my inventory that I didn’t create, which is probably a bug. I won’t be able to save changes since I don’t actually have permission to edit the asset.
I don’t understand why “Place” is a viewable asset type here. Selecting “Place” will never display any items unless the “Places in Experience” category is selected, which goes back to what I said in my last post about how all of the filters should be automatically disabled when you select that category.
Unless this was just preliminarily added for future plans that involve Places.
I think you quoted the wrong person?
The grouping feature sounds nice as well, however, I am curious whether Developers are going to be able to promt system to open certain URL addresses in Browser as well. There could be some kind of click detection, limiting the function (like :OpenInBrowser(URL)
) to work only once per click (to prevent malicious codes trying to open browser every second, for example). I am looking for this feature mainly for plugins as I understand giving this feature for use in games could be more dangerous.
I… can’t really access it? With and without the next gen studio beta, the button for the AssetManager remains grayed out whenever you open a local place rather than one already uploaded to the site.
I like the idea of updating the asset manager. And I know it’s in beta, I don’t know if only I have this issue but inserting asset in position isn’t positioning the models correctly. The old asset manager was positioning the assets as it is in blender and this one center all models for some reason.
Imported:
How it should be:
I am not 100% sure if it’s a mistake on my end but old asset manager didn’t have this issue.
If this issue can be resolved the asset manager for me at least is good enough.
This is a big improvement on the old version, the old asset manager felt useless in practice. We need the ability to properly manage our assets in studio though, I should be able to archive assets that I’ve uploaded and no longer need so I don’t end up with multiple versions of the same thing. It would also greatly improve my workflow if I could right click an asset I want to upload a new version of and just replace it with a new upload.
I’m a neat-freak and I like to keep my projects clean and easy to manage. At the moment my workflow involves using packages heavily and using their versioning to overwrite them with new versions–sometimes with assets that are completely different purely because I can’t delete packages so I overwrite old ones to keep my list clean. This takes up so much time but the way assets are handled is so intuitive I don’t feel like I have any other option. This would be remedied heavily if I could archive all asset types–including packages–so it’s obvious to me and my team which assets are no longer being used in the experience.
I’m happy I can finally mark my suggestion as solved after so many years, thank you!
Does anyone know why the buttons aren’t working for me? I use Windows 11 and I did try restarting both my pc and studio and the buttons didn’t work.
It might be just me, but for importing meshes I found this extremely hard to use, to the point I preferred to switch back to the old Asset Manager.
Previous behaviour when bulk importing meshes is that you’d simply select which meshes to import and then once completed, it’d show you a list of what you’d just imported so you could insert it. I could not for the life of me find out how to repeat this behaviour in the new asset manager, and it just kept repeatedly either showing me every mesh I’d ever uploaded, nothing at all, or just every uploaded item such as audio that i’d inserted into the place.
Not sure if this is just a steep learning curve for me, but as someone who imports tens or hundreds of meshes at a time this was a huge problem for my workflow.
This is what i was most excited for this year in terms of studio updates and i will have to say that i am pretty disappointed
I was originally viewing this as Roblox finally incorporating a functional Content Browser similar to UE5 where you can organize and store your assets for your experience within folders in a clean manner. Turns out this was more or less a messy UI that displays all your creations across your profile and groups in an insanely cluttered manner that will never be useful for game development except for very very specific usecases.
This is not a jab at anyone who has worked on this, i just hoped it was something different than what it turned out to be. Its less of a asset manager/content browser and more of a “here is all assets you have ever published to Roblox unsorted with an extremely messy UI that takes a lot of time to load in and isn’t really practical at all”
I know you guys don’t usually listen to critique but i do hope you guys are looking to improve this, otherwise please consider adding an actual Content Browser.