BlastRadius is not to scale

Hello Developers! when I do this code:
local explosion = Instance.new(“Explosion”,game.Workspace.ExposionPart)
explosion.Position = game.Workspace.ExposionPart.Position
explosion.BlastRadius = 450
explosion.BlastPressure = 10000
The blastradius does not go to the 450 studs I want it to go to. How can I fix this?

The blast radius and hit detection will actually go 450 studs.

It’s just that the particles don’t scale, its a known bug/feature

Ahhh, okay. I need to find a different effect for this then

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