Did that, but it doesn’t import the animation after putting the key.
I am having an issue, when I press Rebuild Rig it comes up with an error. This is what it looks like:
Is there spaces or special characters in any of the rigs parts, including the model?
It’s all good, I fixed it It was something in the render area
Is it still possible to import the Craraker into Mixamo and use the animations from there? Tried it but my character does not move! Is it possible to read somewhere in more detail how this should work?
OK I have now managed to animate the Roblox character with Mixamo animations, but still don’t know if this is the right way to go. Is there a tutorial somewhere on how to do this correctly?
I don’t quite know what your asking, it looks like you’ve imported the animations correctly so are you needing help getting it to studio?
I can import animations into Studio without any problems!
What does not work is the usual import into Mixamo! If I do it the usual way (export Roblox character as .FBX from Blender and import in Mixamo), then my character does not move in Mixamo. It only works if I separate the bones from the mesh in Blender, export it as .FBX and then import it in Mixamo. In Mixamo then the mesh is missing, but the bones get animated as usual. Then you can import the animation from Mixamo into Blender.
Is the right way to do it or if there is another way?
I apologize but I do not have experience with Mixamo at all so I can’t help you
Would it be possible to ignore textures / decals when exporting?
For some reason, my Rbx Animations tab will not come up. I have the 2.8, 2.91, etc. file installed - have reinstalled a few different times. And I have tried it on both 2.91.2 and 2.8 to no avail. The tab just won’t show up, or I don’t know where to find it.
Press N, it will expand a window and there will be Animations Tab for it, then just rebuild the rig.
THANK YOUUU!! It worked with the mesh for me, but in the latest plugin it seems to not work with the mesh, but it works with just the armature!
I’ve been looking everywhere please tell you me you know how to get animations into studio
Import the FBX file as a custom avatar using the preset avatar importer plugin. Make sure the mesh is extremely small (as small as you can get it) to prevent a common bug with this. Then go in to the animation editor and select the rig. Click the 3 dots and import them from fbx animation. Then select the fbx file of the mesh that contained the blender animation. Then scale it up to its proper size. That should be all. Let me know if there’s any other problems or questions. For easier contact DM me on discord at DevourerOfBread#1058
I didn’t very much enjoy the inverse kinematics that comes with the plugin, so I made my own. Problem is, I get an error whenever trying to export. Any solutions?
Here is the error:
Did you edit the bones at all?
The inverse kinematics of the plugins r fine u just have to change the chain length of the IK
if u have it too long it causes issues
more ik constrains help but cause problems later on
Yes, I connected the leg bones and moved the node connecting the upper and lower leg slightly forward.
I don’t like the IK, because at least with 2 chain length the foot doesn’t have as much control as I’d like it to. I’ll take another look at it when I get home after work.