Hey everyone!
I’ve used blender to animate R15 models rigged in Studio.
(Blender rig exporter/animation importer - #908 by Dev_OnCake if you want the plugin for R15 rigs)
I’ve been looking for a way to use blender to rig mesh deform characters, and then import them for use in studio. If you have any pointers or tips, I would greatly appreciate it.
Stay safe,
ExHydraboy