Thank you so much man it means a lot.
because I am teaching one of my friends how to animate and I encountered that issue.
The bad news is that it is not appearing to work
Could this be an issue with the plugin itself due to an update?
It could be roblox did one magic trick and broke something in the process
or it could be you are using one weird blender version
It is mostly likely with Roblox because many people are having issues with the plugin
Will there be an updated version for Blender 3.0+?
I was having some issues with the plugin, I was told it was a bug that’s going around now. I explained what’s happening on my forum post that I’ve linked.
I hope this helps!
A fix has been released to work around some Roblox changes that causes rig exporting to misbehave.
This changes both the plugin and the addon, so make sure to update both.
Thank you so much this Roblox update has been effecting my ability to create a gun system for so long.
All works great Thanks for fixing this!
The exporter now dosent work, it creates only the rigmeta but with nothing
I did update the plugin and the addon, and it still dosent work
No errors in the console and I’m on blender 3.0, could that be the issue?
There’s also this normal map that gets generated
pls help
While exporting rig, set the position on 0,0,0 everytime
I am unable to import with character meshes anymore. Using the Blender v2.92, newest version of the plugin and addon.
I am still able to import 2.0 rigs that I have saved previously but unable to animate after rebuilding the rig.
That isnt the problem, since i already did that. My issue is that there isnt any object imported onto blender except the rigmeta
It’s broken again
I’ve tried, use Humanoid instead of AnimationController and it works
i used animationcontroller too
it exported everything except the transparent parts and the names are just arms+number
again im gonna try the same thing on blender 2.8 rn
@den_s
The rigs now work however are unable to have faces.
Can you fix faces breaking the rig? I kinda need faces on my rigs for some new projects.
i have no idea what idea what this phenomenon is but it is making me question, how does it happen
all the limbs of the npcs move whenever i try to click on dummy using the plugin
credits to Obsentiel for the patch
Introduction
Hey, I have also encountered this issue before back when I was using this plugin. Luckily, I found a solution. To fix this, you need to parent the model to the corresponding bone.
How do you parent it? Well, it’s actually pretty simple! Follow these simple steps.
Tutorial / Fix
1. Have the rig ready, it should look like this. It has bones and all that good stuff.
2. Select the model or object you want to move with the specific bone. (For example, here, I want the horns to parent with the head bone, so I select both!)
3. Select the entire rig or the bones you want to parent the model with. (For me, it was the bone named “Head”!)
4. Go into ‘Pose Mode’, and once again, click the bone you want to parent with the model. It should be blue when you are selecting the proper bone.
5. Set parent to ‘Bone’ by pressing CTRL + P on your keyboard. Something should pop up like this. Then, you would want to click ‘Bone’ that way it will parent with the bone (I think?)
6. Voila! Enjoy and cheers mate.
Chill out, they will fix the plugin, during they fix it feel free to ask here your bugs so they can fix them and the community can help you