Blender rig exporter/animation importer

so apparently someone is holding the unupdated plugin hostage, while thousands of animators cannot animate because of the broken plugin? hopefully it gets fixed, really, i can’t do commissions or work on my own projects now.

Worked great! Thanks a bundle!

You are still able to animate, you are just unable to import with mesh (like character arms, character accessories)

Unless your commission consists of rendering in Blender as well.

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The plugin and addon should just work as long as you use the newest version of both. Older versions are not compatible with newer plugin/addon versions in this case.

In order to work around a Roblox change that caused unpredictable naming when humanoids are involved, humanoids are removed before exporting now. Thus, humanoid clothing or the R6 mesh shapes that the humanoid applies won’t export anymore, but this won’t affect the animation process, just how things are visualized in Blender.

If you really want these humanoid features to be visible in Blender anyway, you can consider exporting your rig as .obj a second time without using the plugin (to a separate file). You can import this .obj in Blender directly (not using the addon’s import option). You can then manually reparent each imported mesh to the proper bone in the generated armature in Blender.

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Is the Updated Add-On the same original link?

The links in the first post in this thread contain the most up-to-date plugin and addon. The addon link changes every time the addon changes.

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Hey, I updated the video in my reply to better demonstrate that the head doesn’t rotate.

If you weren’t replying to me, then ignore this reply.

This is gonna help a lot as I wanna do some rendering in Blender too.

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Uh… I encountered an issue…

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@Cryptic_Soldat has the post which is exactly what’s happening to us all, any way to fix this?

@Cryptic_Soldat @takwuz The error you get seems to indicate you’re using an outdated addon version. Update the addon. Old addon versions are not compatible.

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NOTE: This workaround is only for people who really needs to animate in Blender with the humanoid features such as character meshes, (2.0 limbs), accessories etc.

The newest version of the plugin and addon works perfectly fine and I highly recommend using it unless you need to animate with specific meshes!

For instances, only use this method if you want to animate with this


instead of this:

Despite the old addon versions are not being compatible, I found that this workaround works perfectly fine for me.

To quickly elaborate the working steps:
1: Install the old version of the plugin

2: Export your rig with the plugin.

3: Click “Build Rig” in Blender, then delete the rig.

image

4: You will find everything in your rig having a wrong name, they have no spaces, all except the first letter are small letters and a “1” behind them. (Such as “Right Arm” being named into “Rightarm1”)

image

Or the bones are not named correctly to the corresponding part (Such as rotating Left Arm will rotate Right Leg).

Now you have to rename EVERYTHING back to it’s EXACT original name, not a single different letter or string.

Example:

  • Leftarm1 > Left Arm
  • Head1 > Head
  • Humanoidrootpart1 > HumaonidRootPart

5: Rebuild Rig again then it should work properly!
Image from Gyazo

So far I have no exporting issues. I heard Den saying the current plugin version is to maintain “consistent export behavior”, however I have tried exporting an animation and it works completely fine in Roblox. It should be related to some really backend issues. I guess this is a temporary fix is the only solution for now.

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FINALLY!!! the pllugin works now perfectly
thank you

The plugin works fine now, as I’ve troubleshooted using the methods described. I can animate fine, but the textures come up really buggy and weird. If anyone has any fixes, let me know.
image

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Whenever I try to export my rig from the blender animations plugin in Roblox it doesn’t give me the file option to save? Is the plugin bugged or am I doing something wrong?

image
Why does this happen? It works but instead of the usual mesh limbs, it’s just blocky parts. And there’s 2 heads, when I move the head bone it does something like that on the picture. Is there a fix for this?

Got myself a weird error after updating the Roblox plugin. The .py file works fine, but the problem is that the imports are very bugged out. Here is one on a regular R15 dummy.

Error

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Make sure the blender addon is up to date and the roblox plugin

same problem for me, it broke, everything is up to date


i got this error when im trying to import a rig into blender
i dont know what any of this means and oddly, other rigs works except for this one rigs im trying to import

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