Bloxbiz | An in-game ad platform to help with monetization

I’m only really seeing this after the update posted about changes to the Community Rules and I have a few questions that I’d like to pose:

  1. Is the source code of this auditable and readable in any way? Is the API outside of Roblox that’s interfaced with using HttpService open source? I speak not only for myself, but many others, when I say that I am not comfortable with the idea of putting code in my game that is potentially proprietary and completely un-auditable, no matter what it is.

  2. How much data specifically is collected? Is it just impressions or is it something beyond that?

  3. How does the process of checking for fraud work?

  4. What is the revenue split between the advertiser (BloxBiz) and the game developer? This seems like a weird detail to leave out in the original thread.

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Considering you reward developers with $1 per 1000 impressions, the minimum impressions needed to provide a stable living for a developer would be 50,000,000 impressions ($50,000). Since each impression means 10 seconds, a given developer would need 500,000,000 seconds, or ~15.85 years of players constantly viewing ads.

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With millions of players, that’s nothing. With just a million, that’s 500 seconds per user.

That’s my point. Smaller developer with “50+ concurrent users” don’t get that kind of player count.

So no income is better than small income?

If the income can’t support you, what good is the income?

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The income is on top of devex, how are you legitimately about to say income is bad?

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  1. I never said it was bad, I said if it can’t support you & your basic needs then it is of no use.
  2. What if the game does not make much from sales?

A 50 user concurrent game isn’t gonna get much devex money either. Passive income regardless of how small adds up…

In month A, you earn $20000, and in month B, you earn $30000, it’s wasn’t enough for month A’s rent and basic needs like groceries/etc. It may add up, but if it can’t support you when you need it to, how is it helping?

It gives extra money on the side, they never said you should rely on it or expect an income. A little “free” money is better than none

Read this:

That’s a pointless argument, the same could be said about selling gamepasses and premium payouts, both of which scale directly with the amount of concurrent players in your game.
If your game only has a very small playerbase it is unreasonable to expect that it should be able to fully pay your bills.
For what it’s worth assuming the 1$/1000 impressions figure is correct if you get 1 impression per visit (10 seconds of ad view time) would net you an equivalent of ~0.29 robux/visit after taxes/devexing or would be the equivalent of the average user spending ~0.41 robux/visit which I would consider to be quite reasonable considering the average monetization rate isn’t THAT much higher iirc.

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Money is money. If your point is to not use it because it does not provide enough, then don’t use it. Others who agree with my opening sentence will.

Please give us an explanation, it just sounds like you’re mad at the service for no good reason.

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Doesn’t this new rule make your service against TOS? If so it’d be pretty sad since I was looking forward into using this in the future, your service is great.

Quite an emotional statement without an objective perspective on the manner. If you truly feel this way, feel free to step to the next platform, you are free to do so at any time.

Reading your reply, it feels as if you’re using this as an outlet to complain about unrelated issues at Roblox taken out of proportion.

If you’re truly a developer against Roblox, then don’t use Roblox.

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This is good, but why is 100k required?
There should al least be a Lite version or something for smaller devs, such as myself.

Because if you cannot get 100K visits, good luck getting 1000 players to view a billboard for 10 seconds.

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