BridgeNet | Insanely optimized, easy-to-use networking library full of utilities, now with roblox-ts! | v1.9.9-beta

That’s cool. I’ll change it after the full release. Thanks

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me and the boys waiting for bridgenet2 to drop

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when will bridgenet2 drop, @N0tKep and i want to know

is there a tutorial for using BridgeNet V2 or V1 it would be really helpfull.

here are the thingies simplified if you speak remote events/functions

CreateBridge -> Instance.new("RemoteEvent and Function")


  • Stuff in the client
    • :Connect -> RemoteEvent.OnServerEvent
    • :Fire -> RemoteEvent:FireServer()
    • :OnInvoke -> RemoteFunction.OnClientInvoke
    • :InvokeServerAsync -> RemoteFunction:InvokeServer()

  • Stuff in the server
    • :FireAll -> RemoteEvent:FireAllClients()
    • :FireTo -> RemoteEvent:FireClient()
    • :OnInvoke -> RemoteFunction.OnServerInvoke
    • :Connect -> RemoteEvent.OnServerEvent
    • :❒❒❒❒❒❒ -> RemoteFunction:InvokeClient()
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Does anyone else experience this error? I’m not sure how to fix it.

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Please use BridgeNet2. Thanks!

i don’t know how to use it because the documentation is unfinished

According to the maintainer, hopefully, documentation for the client and server bridges should be coming out tomorrow.

compress the thingy you want to give the clients

How would i use bindable functions? i looked through the API a bit but couldn’t find anything simmilar

Bindable functions aren’t networking

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Alright I thought so, just wanted to make sure, thanks

I love this so much. I will totally use it in my games. Heres a suggestion: maybe add BitBuffer serialization. For example, if you were to send some position and orientation data to the server, this would be incredibly useful for optimization! The only problem i see trying to add this is deserialization and reading the bits in order on the server. Maybe the user can add some middleware for that.

hey i wanna fire a server from a module how can i do it ?


I keep seeing this error pop up in my game, even though everything seems to be functioning correctly. It would be great if you could take a look and address it.

Can i connect a event in BridgeNet in parallel like i can with RemoteEvent?

This is utterly stupid. You could just make a thread and wait until a value is returned under 10 seconds, if not it could just error. A slower equivalent of InvokeClient is better if it will not cause an infinite yield.

Apart from that, BridgeNet is a great network library.

There’s really no use case of InvokeClient anyway.