hey i wanna fire a server from a module how can i do it ?
I keep seeing this error pop up in my game, even though everything seems to be functioning correctly. It would be great if you could take a look and address it.
Can i connect a event in BridgeNet in parallel like i can with RemoteEvent?
This is utterly stupid. You could just make a thread and wait until a value is returned under 10 seconds, if not it could just error. A slower equivalent of InvokeClient is better if it will not cause an infinite yield.
Apart from that, BridgeNet is a great network library.
Thereâs really no use case of InvokeClient anyway.
There is plenty. Just because there are no use case for your game for a specific function, that doesnât mean that there arenât use cases of InvokeClient for other developers. If it has no use case, then does roblox still documents it and isnât marked as deprecated?
To the use cases to do exist they are fairly niche, and could easily be replicated by another better method.
Most games pre-2023 donât use an efficient networking library and most definitely donât use InvokeClient if they havenât already made their own.
Then what would be the other better methods?
I canât provide any unless you give me a use case.
For the ânicheâ use cases youâve mentionned
Doc link is dead. needs to be updated.
There seem to be some problem when Packing Id (my guess)
For those who get error when using InvokeServerAsync()
try changing 32th line in SerdesLayer
module string pattern
from this
to this
and it should no longer error (hopefully this donât mess up other part but for me it seem to work normally)
I will definitely start using this! :3