BridgeNet | Insanely optimized, easy-to-use networking library full of utilities, now with roblox-ts! | v1.9.9-beta

hey i wanna fire a server from a module how can i do it ?


I keep seeing this error pop up in my game, even though everything seems to be functioning correctly. It would be great if you could take a look and address it.

Can i connect a event in BridgeNet in parallel like i can with RemoteEvent?

This is utterly stupid. You could just make a thread and wait until a value is returned under 10 seconds, if not it could just error. A slower equivalent of InvokeClient is better if it will not cause an infinite yield.

Apart from that, BridgeNet is a great network library.

There’s really no use case of InvokeClient anyway.

There is plenty. Just because there are no use case for your game for a specific function, that doesn’t mean that there aren’t use cases of InvokeClient for other developers. If it has no use case, then does roblox still documents it and isn’t marked as deprecated?

To the use cases to do exist they are fairly niche, and could easily be replicated by another better method.

Most games pre-2023 don’t use an efficient networking library and most definitely don’t use InvokeClient if they haven’t already made their own.

Then what would be the other better methods?

I can’t provide any unless you give me a use case.

For the “niche” use cases you’ve mentionned

Could you elaborate on this @2jammers?

Doc link is dead. needs to be updated.

There seem to be some problem when Packing Id (my guess)

For those who get error when using InvokeServerAsync()
try changing 32th line in SerdesLayer module string pattern

from this
image
to this
image


and it should no longer error (hopefully this don’t mess up other part but for me it seem to work normally)

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I will definitely start using this! :3

OP changed github username, Docs would be BridgeNet | BridgeNet

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