hey i wanna fire a server from a module how can i do it ?
I keep seeing this error pop up in my game, even though everything seems to be functioning correctly. It would be great if you could take a look and address it.
Can i connect a event in BridgeNet in parallel like i can with RemoteEvent?
This is utterly stupid. You could just make a thread and wait until a value is returned under 10 seconds, if not it could just error. A slower equivalent of InvokeClient is better if it will not cause an infinite yield.
Apart from that, BridgeNet is a great network library.
Thereās really no use case of InvokeClient anyway.
There is plenty. Just because there are no use case for your game for a specific function, that doesnāt mean that there arenāt use cases of InvokeClient for other developers. If it has no use case, then does roblox still documents it and isnāt marked as deprecated?
To the use cases to do exist they are fairly niche, and could easily be replicated by another better method.
Most games pre-2023 donāt use an efficient networking library and most definitely donāt use InvokeClient if they havenāt already made their own.
Then what would be the other better methods?
I canāt provide any unless you give me a use case.
For the ānicheā use cases youāve mentionned