Yeah, that’s fine. It was just a suggestion because if you are making a tool similar to the bloxburg system, you might as well add the misc features it has.
And regarding the grid, I suggest making it 1 grid movement instead of 2, for each of placement.
I was thinking of making the grid based on the object size itself since certain objects may not match perfectly with specific grids. For example the largest grid option could be half the size of the object being placed and as the grid shrinks so does the amount the size is divided increases
Last one is caused by the fact that the grid isn’t aligned to the lowest surface. You can change the grid height, but you seemingly can’t precisely set it. I was struggling with this too, wondering why i couldn’t see the floor. Then I realized that the floor was inside the surface I was building on.
I really hope that gets changed, because it makes building annoying. An option to snap the grid to a part’s surface would be really nice. That, and maybe a TextBox to set the grid height directly.
Thanks for the feedback. I checked out the post and it was done well.
from the image I think you’re stating the system is buggy in placing points inside of the shape.
However its important to note this design was intentional because that how Bloxburg’s building system works, which the building plugin attempts to replicate.
This functionality, while not as robust in handling points placed inside objects, is more familiar.
If you’re talking about visual issues in the shape the points create (when the points are places correctly) let me know.
From the image you can see how the lines are rigid without being cornered. Additionally, from the shape creation system in the post, the floor doesnt appear to have cylinders either:
Thanks for the feedback on the tutorial. Just to clarify, can you specify what you mean by “make the player have freedom in building”? Are you suggesting I should make it so the script can be accessible to in-game players and not just developers too?
To make a plugin better you should have the freedom to build things and this is something you did but the plugin should be very important and this is something unfortunately not in your plugin but you should wokring more on your plugin to attract more people to this post
so people can use this plugins to make house or city or map
and that will be help ful but right now it’s dosen’t have a lot of models so builders can build what ever
they want and you need make the plugin have a smooth movement
what i mean about all that it’s the plugin should be useful for the builders but it’s dosen’t have any models just some models and you need keep post the update about the plugin so people can use the plugin more
I am not a builder so I don’t have a lot of models for builders. You can add models to the plugin by creating a model then moving it into the plugin’s folder in explorer. Do you have any suggestions on how I can gain more models even though I’m not a builder?
Hey I see you guys like my Welcome To Bloxburg plugin and I’m currenty working on a tool that expands even further to adress the many aspects of game development.
Imagine a tool where you can edit the design aesthetics, scripts, assets, map builds, and UI in a single plugin.
This plugin uses the same technology of the bloxburg building tools for the structure building functionality, but it also has notably improvements in also having a poly terrain editor (like how you can edit terrain with roblox’s built in terrain editor but for a more cartoony and poly style), and it splits the outdoor elements to plots for better management.
You would be able to drag-and-drop premade custom functionality for things like lobby systems, npc monstors, etc. And the design editor would automatically assist in the many areas of aesthetics like sounds, gui color, map colors, animations, etc.