Bundle Bug Causes Extreme Mass on Body Part, Leading to Game Disruptions

Apparently, since other people are not able to replicate this bug (and somehow I am).
I will be providing code to replicate and proof:
image

My Code:

local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")

local function GetOutfitIdFromBundleId(id)
	local BundleInfo = MarketplaceService:GetProductInfo(id, Enum.InfoType.Bundle)
	for i, item in BundleInfo.Items do
		if item.Type == "UserOutfit" then
			return item.Id
		end
	end
end

-- Create a HumanoidDescription from the bundle id
local BundleId = 269025838427559
local OutfitId = GetOutfitIdFromBundleId(BundleId)
local Description = Players:GetHumanoidDescriptionFromOutfitId(OutfitId)

-- Create humanoid model of bundle using the HumanoidDescription
local Model = Players:CreateHumanoidModelFromDescription(Description, Enum.HumanoidRigType.R15)
Model.Parent = workspace

Create a play session and check out the mass on the right hand!

Edit: I’m guessing it has something to do with this:
image

2 Likes