I’ve been trying to change a R15 character model’s body colors by using the BodyColor instance. However, when I do that, it doesn’t do anything. I’ve found out that it only applies to R6 models, despite the fact that should’ve been fixed way back.
Once I put a Humanoid in the model and set the RigType to R15, it messes up the colors, despite having a BodyColor instance inside Humanoid. It also puts the material back to SmoothPlastic.
The character is made out of MeshParts, just in case that might cause it.
Edit: Appears that whenever I put transparency or reflectance on a limb it does change the color and material.