Here’s how the game works: Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows.
Game Link
Last Devlog
After a long time, here’s my 12. devlog. I’ve tested the game and looked at the feedback and decided to redesign all the ui, remake the animations, add more effects and improve everything else too.
Bow system:
- I improved the scripts and made it a bit more performant
- I added new animations
- I fixed the arrow direction and flying, before it flew at a very wierd angle.
- Arrows are now stuck in the target, before they would stand in the air if it hit a player
Bow before:
New:
Arrow sticking to object:
bow shooting (The arrow speed will be increased):
Should I add a barely visible trail behind the arrow when shooting?
- Yes
- No
- Maybe
0 voters
Sword System:
- Hitbox detection improved, making the sword combat faster.
- Better animations
- improved performance a bit
I also added some small animation to the damage indicator.
Sword Before:
New:
New Animation and damage indicator:
I also made the grip better, before the tool would “float” around when you jumped:
UI:
I’m trying to make the UI look more medieval and overall cleaner with better quality.
I didn’t do much yet, just the bars (health, door health, level and sprint)
Door health bar (The bottom one is the new version)
If you have anything I could improve in the game or in the devlog, please tell me, I appreciate any feedback.
If you would like to be informed about the game, you can join my group here: Medieval Clothings - Roblox
Things I’ll do next:
- Apply the changes to all tools
- Continue remaking the UI
- Maybe start some form of social media advertising/devlogs
Thanks for reading